Actually implement the spiral stuff now, oops
Dieser Commit ist enthalten in:
Ursprung
a3fbada1e8
Commit
5c467e941b
@ -44,6 +44,15 @@ public class PlayerManager {
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}
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}
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// CraftBukkit start
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private final int[][] direction = new int[][] {
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{ 1, 0 },
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{ 0, 1 },
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{ -1, 0 },
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{ 0, -1 },
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};
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// CraftBukkit end
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public void a(EntityPlayer entityplayer) {
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int i = (int) entityplayer.locX >> 4;
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int j = (int) entityplayer.locZ >> 4;
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@ -51,12 +60,37 @@ public class PlayerManager {
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entityplayer.d = entityplayer.locX;
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entityplayer.e = entityplayer.locZ;
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for (int k = i - 10; k <= i + 10; ++k) {
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for (int l = j - 10; l <= j + 10; ++l) {
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this.a(k, l, true).a(entityplayer);
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// CraftBukkit start
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int facing = 0;
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int size = 10;
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int dx = 0;
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int dz = 0;
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// Origin
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this.a(i, j, true).a(entityplayer);
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// All but the last leg
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for (int legSize = 1; legSize <= size * 2; legSize++) {
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for (int leg = 0; leg < 2; leg++) {
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int[] dir = direction[ facing++ % 4 ];
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for (int k = 0; k < legSize; k++ ) {
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dx += dir[0];
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dz += dir[1];
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this.a(i + dx, j + dz, true).a(entityplayer);
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}
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}
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}
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// Final leg
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facing %= 4;
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for (int k = 0; k < size * 2; k++) {
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dx += direction[facing][0];
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dz += direction[facing][1];
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this.a(i + dx, j + dz, true).a(entityplayer);
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}
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// CraftBukkit end
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this.a.add(entityplayer);
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}
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