Set TCP nodelay to false for Netty
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Ursprung
57f285be66
Commit
57cabfb59d
@ -1,4 +1,4 @@
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From f29d525666c67bdc26e351f7dbd17d55a742676f Mon Sep 17 00:00:00 2001
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From 1890313f461b35a0e1807543cac1b8881d984827 Mon Sep 17 00:00:00 2001
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From: md_5 <md_5@live.com.au>
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Date: Tue, 23 Apr 2013 11:47:32 +1000
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Subject: [PATCH] Netty
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@ -695,10 +695,10 @@ index 0000000..0e1b1fd
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+}
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diff --git a/src/main/java/org/spigotmc/netty/NettyServerConnection.java b/src/main/java/org/spigotmc/netty/NettyServerConnection.java
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new file mode 100644
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index 0000000..e5d24f7
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index 0000000..2a9aa0a
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--- /dev/null
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+++ b/src/main/java/org/spigotmc/netty/NettyServerConnection.java
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@@ -0,0 +1,90 @@
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@@ -0,0 +1,80 @@
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+package org.spigotmc.netty;
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+
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+import com.google.common.util.concurrent.ThreadFactoryBuilder;
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@ -714,17 +714,10 @@ index 0000000..e5d24f7
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+import java.net.InetAddress;
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+import java.security.GeneralSecurityException;
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+import java.security.Key;
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+import java.util.ArrayList;
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+import java.util.Collections;
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+import java.util.HashMap;
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+import java.util.List;
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+import java.util.logging.Level;
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+import javax.crypto.Cipher;
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+import javax.crypto.spec.IvParameterSpec;
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+import net.minecraft.server.MinecraftServer;
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+import net.minecraft.server.PendingConnection;
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+import net.minecraft.server.ServerConnection;
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+import org.bukkit.Bukkit;
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+
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+/**
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+ * This is the NettyServerConnection class. It implements
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@ -736,8 +729,6 @@ index 0000000..e5d24f7
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+
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+ private final ChannelFuture socket;
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+
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+
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+
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+ public NettyServerConnection(MinecraftServer ms, InetAddress host, int port) {
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+ super(ms);
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+ int threads = Integer.getInteger("org.spigotmc.netty.threads", 3);
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@ -757,11 +748,10 @@ index 0000000..e5d24f7
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+ .addLast("encoder", new PacketEncoder(networkManager))
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+ .addLast("manager", networkManager);
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+ }
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+ }).group(new NioEventLoopGroup(threads, new ThreadFactoryBuilder().setNameFormat("Netty IO Thread - %1$d").build())).localAddress(host, port).bind();
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+ }).childOption(ChannelOption.TCP_NODELAY, false).group(new NioEventLoopGroup(threads, new ThreadFactoryBuilder().setNameFormat("Netty IO Thread - %1$d").build())).localAddress(host, port).bind();
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+ MinecraftServer.getServer().getLogger().info("Using Netty NIO with " + threads + " threads for network connections.");
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+ }
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+
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+
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+ /**
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+ * Shutdown. This method is called when the server is shutting down and the
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+ * server socket and all clients should be terminated with no further
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