Made it possible to block punching fire out through PlayerInteract event.
Dieser Commit ist enthalten in:
Ursprung
4bdc752acd
Commit
569b1d2746
@ -51,7 +51,6 @@ public class ItemInWorldManager {
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}
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}
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public void dig(int i, int j, int k, int l) {
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public void dig(int i, int j, int k, int l) {
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this.world.a((EntityHuman) null, i, j, k, l);
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this.d = (int) (System.currentTimeMillis() / 50); // CraftBukkit
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this.d = (int) (System.currentTimeMillis() / 50); // CraftBukkit
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int i1 = this.world.getTypeId(i, j, k);
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int i1 = this.world.getTypeId(i, j, k);
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@ -73,6 +72,8 @@ public class ItemInWorldManager {
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}
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}
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} else {
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} else {
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Block.byId[i1].b(this.world, i, j, k, this.player);
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Block.byId[i1].b(this.world, i, j, k, this.player);
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// Allow fire punching to be blocked
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this.world.a((EntityHuman) null, i, j, k, l);
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}
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}
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// Handle hitting a block
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// Handle hitting a block
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