[ci skip] Fix typos
Dieser Commit ist enthalten in:
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c28d89d625
Commit
55475f05d5
@ -36,7 +36,7 @@ index 0000000000000000000000000000000000000000..544eec787ea837f7d29df6519255840d
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+}
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diff --git a/src/main/java/io/papermc/paper/entity/TeleportFlag.java b/src/main/java/io/papermc/paper/entity/TeleportFlag.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..bbc006152ac7885e1ffd05e84073ac1af45cc1a3
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index 0000000000000000000000000000000000000000..9dbbe1f3cfda3b1862fd9cf1ef9853329eda750c
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--- /dev/null
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+++ b/src/main/java/io/papermc/paper/entity/TeleportFlag.java
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@@ -0,0 +1,113 @@
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@ -57,7 +57,7 @@ index 0000000000000000000000000000000000000000..bbc006152ac7885e1ffd05e84073ac1a
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+ /**
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+ * Note: These flags only work on {@link org.bukkit.entity.Player} entities.
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+ * <p>
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+ * Relative flags enable a player to not loose their velocity in the flag-specific axis/context when teleporting.
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+ * Relative flags enable a player to not lose their velocity in the flag-specific axis/context when teleporting.
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+ *
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+ * @apiNote The relative flags exposed in the API do *not* mirror all flags known to vanilla, as relative flags concerning
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+ * the position are non-applicable given teleports always expect an absolute location.
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@ -65,19 +65,19 @@ index 0000000000000000000000000000000000000000..bbc006152ac7885e1ffd05e84073ac1a
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+ */
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+ enum Relative implements TeleportFlag {
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+ /**
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+ * Configures the player to not loose velocity in their x axis during the teleport.
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+ * Configures the player to not lose velocity in their x axis during the teleport.
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+ */
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+ VELOCITY_X,
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+ /**
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+ * Configures the player to not loose velocity in their y axis during the teleport.
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+ * Configures the player to not lose velocity in their y axis during the teleport.
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+ */
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+ VELOCITY_Y,
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+ /**
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+ * Configures the player to not loose velocity in their z axis during the teleport.
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+ * Configures the player to not lose velocity in their z axis during the teleport.
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+ */
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+ VELOCITY_Z,
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+ /**
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+ * Configures the player to not loose velocity in their current rotation during the teleport.
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+ * Configures the player to not lose velocity in their current rotation during the teleport.
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+ */
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+ VELOCITY_ROTATION;
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+ /**
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@ -6,7 +6,7 @@ Subject: [PATCH] Only erase allay memory on non-item targets
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Spigot incorrectly instanceOf checks the EntityTargetEvent#getTarget
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against the internal ItemEntity type and removes the nearest wanted item
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memory if said instanceOf check fails, (which is always the case)
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causing allays to behave differently as they constantly loose their
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causing allays to behave differently as they constantly lose their
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target item.
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This commit fixes the faulty behaviour by instance performing a check
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