Ensure animals don't despawn due to old default setting.
The old default for the persistent flag on mobs was false which was then written out to their NBT data when they were saved. We now use this data for all mobs, not just non-animal mobs. However, this means animals that spawned before that change will now start despawning like monsters do. To avoid this we add a new flag to the mob's saved data to mark if the data was saved before or after we started using it and ignore it if it was before.
Dieser Commit ist enthalten in:
Ursprung
b854320fc8
Commit
5409d05d3a
@ -1087,6 +1087,7 @@ public abstract class EntityLiving extends Entity {
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nbttagcompound.setShort("AttackTime", (short) this.attackTicks);
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nbttagcompound.setBoolean("CanPickUpLoot", this.canPickUpLoot);
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nbttagcompound.setBoolean("PersistenceRequired", this.persistent);
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nbttagcompound.setBoolean("Bukkit.PersistenceUpdated", true); // CraftBukkit
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NBTTagList nbttaglist = new NBTTagList();
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for (int i = 0; i < this.equipment.length; ++i) {
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@ -1134,7 +1135,13 @@ public abstract class EntityLiving extends Entity {
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this.deathTicks = nbttagcompound.getShort("DeathTime");
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this.attackTicks = nbttagcompound.getShort("AttackTime");
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this.canPickUpLoot = nbttagcompound.getBoolean("CanPickUpLoot");
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this.persistent = nbttagcompound.getBoolean("PersistenceRequired");
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// CraftBukkit start - if persistence is false only use it if it was set after we started using it
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boolean data = nbttagcompound.getBoolean("PersistenceRequired");
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if (nbttagcompound.hasKey("Bukkit.PersistenceUpdated") || data) {
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this.persistent = data;
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}
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// CraftBukkit end
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NBTTagList nbttaglist;
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int i;
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