Fixed isChunkInUse()
Dieser Commit ist enthalten in:
Ursprung
44c25340dc
Commit
528b9b2e09
@ -162,11 +162,11 @@ public class CraftWorld implements World {
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// This is larger than the distance of loaded chunks that actually surround a player
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// This is larger than the distance of loaded chunks that actually surround a player
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// The player is the center of a 21x21 chunk grid, so the edge is 10 chunks (160 blocks) away from the player
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// The player is the center of a 21x21 chunk grid, so the edge is 10 chunks (160 blocks) away from the player
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if (Math.abs(loc.getBlockX() - (x << 4)) <= 256 && Math.abs(loc.getBlockZ() - (z << 4)) <= 256) {
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if (Math.abs(loc.getBlockX() - (x << 4)) <= 256 && Math.abs(loc.getBlockZ() - (z << 4)) <= 256) {
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return false;
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}
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}
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return true;
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return true;
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}
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}
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}
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return false;
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}
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public boolean loadChunk(int x, int z, boolean generate) {
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public boolean loadChunk(int x, int z, boolean generate) {
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if (generate) {
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if (generate) {
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