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Add EntityLoadCrossbowEvent

Dieser Commit ist enthalten in:
JRoy 2020-10-07 12:04:42 -04:00 committet von MiniDigger | Martin
Ursprung f344e092cd
Commit 50e70697b1
2 geänderte Dateien mit 134 neuen und 0 gelöschten Zeilen

Datei anzeigen

@ -0,0 +1,96 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: JRoy <joshroy126@gmail.com>
Date: Wed, 7 Oct 2020 12:04:17 -0400
Subject: [PATCH] Add EntityLoadCrossbowEvent
diff --git a/src/main/java/io/papermc/paper/event/entity/EntityLoadCrossbowEvent.java b/src/main/java/io/papermc/paper/event/entity/EntityLoadCrossbowEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..8ba1c04af4058e70bf5925b9ccd36c3c8f8f8250
--- /dev/null
+++ b/src/main/java/io/papermc/paper/event/entity/EntityLoadCrossbowEvent.java
@@ -0,0 +1,84 @@
+package io.papermc.paper.event.entity;
+
+import org.bukkit.entity.LivingEntity;
+import org.bukkit.entity.Player;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.entity.EntityEvent;
+import org.bukkit.inventory.EquipmentSlot;
+import org.bukkit.inventory.ItemStack;
+import org.jetbrains.annotations.NotNull;
+import org.jetbrains.annotations.Nullable;
+
+/**
+ * Called when a LivingEntity loads a crossbow with a projectile.
+ */
+public class EntityLoadCrossbowEvent extends EntityEvent implements Cancellable {
+ private static final HandlerList handlers = new HandlerList();
+ private final ItemStack crossbow;
+ private final EquipmentSlot hand;
+ private boolean cancelled;
+
+ public EntityLoadCrossbowEvent(@NotNull LivingEntity entity, @Nullable ItemStack crossbow, @NotNull EquipmentSlot hand) {
+ super(entity);
+ this.crossbow = crossbow;
+ this.hand = hand;
+ }
+
+ @NotNull
+ @Override
+ public LivingEntity getEntity() {
+ return (LivingEntity) entity;
+ }
+
+ /**
+ * Gets the crossbow {@link ItemStack} being loaded.
+ *
+ * @return the crossbow involved in this event
+ */
+ @Nullable
+ public ItemStack getCrossbow() {
+ return crossbow;
+ }
+
+ /**
+ * Gets the hand from which the crossbow was loaded.
+ *
+ * @return the hand
+ */
+ @NotNull
+ public EquipmentSlot getHand() {
+ return hand;
+ }
+
+ @Override
+ public boolean isCancelled() {
+ return cancelled;
+ }
+
+ /**
+ * Set whether or not to cancel the crossbow being loaded. If canceled, the
+ * projectile that would be loaded into the crossbow will not be consumed.
+ *
+ * If set to false, and this event is pertaining to a player entity,
+ * it's recommended that a call to {@link Player#updateInventory()} is made
+ * as the client may think the server still loaded an item into the crossbow.
+ *
+ * @param cancel true if you wish to cancel this event
+ */
+ @Override
+ public void setCancelled(boolean cancel) {
+ this.cancelled = cancel;
+ }
+
+ @NotNull
+ @Override
+ public HandlerList getHandlers() {
+ return handlers;
+ }
+
+ @NotNull
+ public static HandlerList getHandlerList() {
+ return handlers;
+ }
+}

Datei anzeigen

@ -0,0 +1,38 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: JRoy <joshroy126@gmail.com>
Date: Wed, 7 Oct 2020 12:04:01 -0400
Subject: [PATCH] Add EntityLoadCrossbowEvent
diff --git a/src/main/java/net/minecraft/server/ItemCrossbow.java b/src/main/java/net/minecraft/server/ItemCrossbow.java
index 14c0e7382292b3d39858d4d957df8016c301c712..9bf5d77db3bca4073867139844fbcdcc4d3f7c83 100644
--- a/src/main/java/net/minecraft/server/ItemCrossbow.java
+++ b/src/main/java/net/minecraft/server/ItemCrossbow.java
@@ -1,6 +1,7 @@
package net.minecraft.server;
import com.google.common.collect.Lists;
+import io.papermc.paper.event.entity.EntityLoadCrossbowEvent; // Paper - EntityLoadCrossbowEvent namespace conflicts
import java.util.List;
import java.util.Random;
import java.util.function.Predicate;
@@ -50,7 +51,10 @@ public class ItemCrossbow extends ItemProjectileWeapon implements ItemVanishable
int j = this.e_(itemstack) - i;
float f = a(j, itemstack);
- if (f >= 1.0F && !d(itemstack) && a(entityliving, itemstack)) {
+ // Paper start - EntityLoadCrossbowEvent
+ if (f >= 1.0F && !d(itemstack) /*&& a(entityliving, itemstack)*/) {
+ if (!new EntityLoadCrossbowEvent(entityliving.getBukkitLivingEntity(), itemstack.asBukkitMirror(), entityliving.getRaisedHand() == EnumHand.MAIN_HAND ? org.bukkit.inventory.EquipmentSlot.HAND : org.bukkit.inventory.EquipmentSlot.OFF_HAND).callEvent() || !attemptProjectileLoad(entityliving, itemstack)) return;
+ // Paper end
a(itemstack, true);
SoundCategory soundcategory = entityliving instanceof EntityHuman ? SoundCategory.PLAYERS : SoundCategory.HOSTILE;
@@ -59,6 +63,7 @@ public class ItemCrossbow extends ItemProjectileWeapon implements ItemVanishable
}
+ private static boolean attemptProjectileLoad(EntityLiving ent, ItemStack bow) { return a(ent, bow); } // Paper - EntityLoadCrossbowEvent - OBFHELPER
private static boolean a(EntityLiving entityliving, ItemStack itemstack) {
int i = EnchantmentManager.getEnchantmentLevel(Enchantments.MULTISHOT, itemstack);
int j = i == 0 ? 1 : 3;