SPIGOT-276: Force load chunks in Location2D fixes /spreadplayers
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Ursprung
b3893963b7
Commit
4cd8023852
32
nms-patches/Location2D.patch
Normale Datei
32
nms-patches/Location2D.patch
Normale Datei
@ -0,0 +1,32 @@
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--- ../work/decompile-8eb82bde//net/minecraft/server/Location2D.java 2014-12-26 21:29:07.829484981 +0000
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+++ src/main/java/net/minecraft/server/Location2D.java 2014-12-26 21:29:07.829484981 +0000
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@@ -68,7 +68,7 @@
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}
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blockposition = blockposition.down();
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- } while (world.getType(blockposition).getBlock().getMaterial() == Material.AIR);
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+ } while (getType(world, blockposition).getBlock().getMaterial() == Material.AIR); // CraftBukkit
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return blockposition.getY() + 1;
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}
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@@ -84,7 +84,7 @@
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}
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blockposition = blockposition.down();
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- material = world.getType(blockposition).getBlock().getMaterial();
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+ material = getType(world, blockposition).getBlock().getMaterial(); // CraftBukkit
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} while (material == Material.AIR);
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return !material.isLiquid() && material != Material.FIRE;
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@@ -94,4 +94,11 @@
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this.a = MathHelper.a(random, d0, d2);
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this.b = MathHelper.a(random, d1, d3);
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}
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+
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+ // CraftBukkit start - add a version of getType which force loads chunks
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+ private static IBlockData getType(World world, BlockPosition position) {
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+ ((ChunkProviderServer) world.chunkProvider).getChunkAt(position.getX() >> 4, position.getZ() >> 4);
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+ return world.getType(position);
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+ }
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+ // CraftBukkit end
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}
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