Manually calculate horses' jump power due to horse jumping being moved clientside
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Ursprung
76c04254c1
Commit
4ca1f89907
@ -99,12 +99,18 @@
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AttributeInstance attributeinstance = this.getAttributeMap().a("Speed");
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AttributeInstance attributeinstance = this.getAttributeMap().a("Speed");
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if (attributeinstance != null) {
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if (attributeinstance != null) {
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@@ -1145,6 +1168,12 @@
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@@ -1145,6 +1168,18 @@
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}
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}
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public void b(int i) {
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public void b(int i) {
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+ // CraftBukkit start
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+ // CraftBukkit start
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+ org.bukkit.event.entity.HorseJumpEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callHorseJumpEvent(this, this.jumpPower);
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+ float power;
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+ if (i >= 90) {
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+ power = 1.0F;
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+ } else {
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+ power = 0.4F + 0.4F * (float) i / 90.0F;
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+ }
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+ org.bukkit.event.entity.HorseJumpEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callHorseJumpEvent(this, power);
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+ if (event.isCancelled()) {
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+ if (event.isCancelled()) {
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+ return;
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+ return;
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+ }
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+ }
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