improve CraftWorld#isChunkLoaded to use the chunk status
vs just checking that it exists as an updating chunk, as this appears to be a "the chunk should be loaded, but might not be"
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@ -1,11 +1,15 @@
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From b38dea63dc59e73147e3786336135b11d2385118 Mon Sep 17 00:00:00 2001
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From 3cf8a9e0a5cb9d0a4c4171d08a243fa7ccf8b732 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Tue, 21 May 2019 02:34:04 +0100
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Subject: [PATCH] stop CraftWorld#isChunkLoaded from loading chunks
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Subject: [PATCH] improve CraftWorld#isChunkLoaded
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getChunkAt will request the chunk using vanillas chunk loading system,
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which while we're not going to load the chunk, does involve the server
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waiting for the execution queue to get to our request; We can just query
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the chunk status and get a response now, vs having to wait
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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index a263d8e7f..4cdc16d5b 100644
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index a263d8e7f..5632d3e3f 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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@@ -382,8 +382,7 @@ public class CraftWorld implements World {
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@ -14,7 +18,7 @@ index a263d8e7f..4cdc16d5b 100644
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public boolean isChunkLoaded(int x, int z) {
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- net.minecraft.server.Chunk chunk = world.getChunkProvider().getChunkAt(x, z, false);
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- return chunk != null && chunk.loaded;
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+ return world.getChunkProvider().playerChunkMap.updatingChunks.containsKey(ChunkCoordIntPair.pair(x, z)); // Paper
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+ return world.getChunkProvider().isLoaded(x, z);// Paper
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}
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@Override
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