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SPIGOT-30: Fix restoring of WorldData when loading worlds

Dieser Commit ist enthalten in:
Mike Primm 2014-11-29 09:34:54 -06:00
Ursprung f498585ecc
Commit 4692204921

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@ -114,11 +114,11 @@ import com.google.common.collect.ImmutableList;
import com.google.common.collect.Lists; import com.google.common.collect.Lists;
import com.google.common.collect.MapMaker; import com.google.common.collect.MapMaker;
import com.mojang.authlib.GameProfile; import com.mojang.authlib.GameProfile;
import io.netty.buffer.ByteBuf; import io.netty.buffer.ByteBuf;
import io.netty.buffer.ByteBufOutputStream; import io.netty.buffer.ByteBufOutputStream;
import io.netty.buffer.Unpooled; import io.netty.buffer.Unpooled;
import io.netty.handler.codec.base64.Base64; import io.netty.handler.codec.base64.Base64;
import jline.console.ConsoleReader; import jline.console.ConsoleReader;
public final class CraftServer implements Server { public final class CraftServer implements Server {
@ -844,8 +844,12 @@ public final class CraftServer implements Server {
} while(used); } while(used);
boolean hardcore = false; boolean hardcore = false;
WorldData worlddata = new WorldData(new WorldSettings(creator.seed(), EnumGamemode.getById(getDefaultGameMode().getValue()), generateStructures, hardcore, type), name); IDataManager sdm = new ServerNBTManager(getWorldContainer(), name, true);
WorldServer internal = (WorldServer) new WorldServer(console, new ServerNBTManager(getWorldContainer(), name, true), worlddata, dimension, console.methodProfiler, creator.environment(), generator).b(); WorldData worlddata = sdm.getWorldData();
if (worlddata == null) {
worlddata = new WorldData(new WorldSettings(creator.seed(), EnumGamemode.getById(getDefaultGameMode().getValue()), generateStructures, hardcore, type), name);
}
WorldServer internal = (WorldServer) new WorldServer(console, sdm, worlddata, dimension, console.methodProfiler, creator.environment(), generator).b();
if (!(worlds.containsKey(name.toLowerCase()))) { if (!(worlds.containsKey(name.toLowerCase()))) {
return null; return null;