SPIGOT-30: Fix restoring of WorldData when loading worlds
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Ursprung
f498585ecc
Commit
4692204921
@ -114,11 +114,11 @@ import com.google.common.collect.ImmutableList;
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import com.google.common.collect.Lists;
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import com.google.common.collect.MapMaker;
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import com.mojang.authlib.GameProfile;
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import io.netty.buffer.ByteBuf;
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import io.netty.buffer.ByteBufOutputStream;
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import io.netty.buffer.Unpooled;
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import io.netty.handler.codec.base64.Base64;
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import jline.console.ConsoleReader;
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public final class CraftServer implements Server {
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@ -844,8 +844,12 @@ public final class CraftServer implements Server {
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} while(used);
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boolean hardcore = false;
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WorldData worlddata = new WorldData(new WorldSettings(creator.seed(), EnumGamemode.getById(getDefaultGameMode().getValue()), generateStructures, hardcore, type), name);
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WorldServer internal = (WorldServer) new WorldServer(console, new ServerNBTManager(getWorldContainer(), name, true), worlddata, dimension, console.methodProfiler, creator.environment(), generator).b();
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IDataManager sdm = new ServerNBTManager(getWorldContainer(), name, true);
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WorldData worlddata = sdm.getWorldData();
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if (worlddata == null) {
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worlddata = new WorldData(new WorldSettings(creator.seed(), EnumGamemode.getById(getDefaultGameMode().getValue()), generateStructures, hardcore, type), name);
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}
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WorldServer internal = (WorldServer) new WorldServer(console, sdm, worlddata, dimension, console.methodProfiler, creator.environment(), generator).b();
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if (!(worlds.containsKey(name.toLowerCase()))) {
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return null;
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