Fixed half-step placing
Dieser Commit ist enthalten in:
Ursprung
2c5dd11c62
Commit
45381e17dc
@ -66,7 +66,7 @@ public class ItemBlock extends Item {
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Block block = Block.m[a];
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// This executes the placement of the block
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if (world.e(i, j, k, a)) {
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if (world.b(i, j, k, a)) {
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CraftBlock placedBlock = (CraftBlock) blockClicked.getFace(faceClicked) ;
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CraftItemStack itemInHand = new CraftItemStack(itemstack);
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CraftPlayer thePlayer = new CraftPlayer(((WorldServer) world).getServer(), (EntityPlayerMP) entityplayer);
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@ -82,14 +82,18 @@ public class ItemBlock extends Item {
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if (bpe.isCancelled() || !bpe.canBuild()) {
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// CraftBukkit Undo!
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// Specialcase iceblocks, replace with 'glass' first (so it doesn't explode into water)
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if (this.a == 79) {
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// Ice will explode if we set straight to 0
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world.b(i, j, k, 20);
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} else if ((this.a == 44) && (world.a(i, j - 1, k) == 43) && (world.a(i, j, k) == 0)) {
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// Half steps automatically set the block below to a double
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world.b(i, j - 1, k, 44);
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}
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world.b(i, j, k, oldMaterial);
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world.d(i, j, k, oldData);
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} else {
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world.b(i, j, k, a, a(itemstack.h()));
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world.c(i, j, k, a(itemstack.h()));
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Block.m[a].c(world, i, j, k, l);
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Block.m[a].a(world, i, j, k, ((EntityLiving) (entityplayer)));
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