All worlds should be saved on save-all. Player data should be saved when a save occurs.
Dieser Commit ist enthalten in:
Ursprung
685d4dbb3f
Commit
43e36b5bdc
@ -28,7 +28,7 @@ public class ConsoleCommandHandler {
|
||||
this.b.a();
|
||||
} else if (s.toLowerCase().startsWith("save-all")) {
|
||||
this.a(s1, "Forcing save..");
|
||||
worldserver.a(true, (IProgressUpdate) null);
|
||||
this.b.f(); // CraftBukkit - We should save all worlds on save-all.
|
||||
this.a(s1, "Save complete.");
|
||||
} else if (s.toLowerCase().startsWith("save-off")) {
|
||||
this.a(s1, "Disabling level saving..");
|
||||
|
@ -198,7 +198,7 @@ public class MinecraftServer implements Runnable, ICommandListener {
|
||||
server.loadPlugins(); // CraftBukkit
|
||||
}
|
||||
|
||||
private void f() {
|
||||
void f() { //CraftBukkit - private -> default
|
||||
a.info("Saving chunks");
|
||||
|
||||
// CraftBukkit start
|
||||
@ -209,6 +209,8 @@ public class MinecraftServer implements Runnable, ICommandListener {
|
||||
WorldEvent event = new WorldEvent( Event.Type.WORLD_SAVED, world.getWorld() );
|
||||
server.getPluginManager().callEvent( event );
|
||||
}
|
||||
|
||||
this.f.d(); // CraftBukkit - player data should be saved whenever a save happens.
|
||||
// CraftBukkit end
|
||||
}
|
||||
|
||||
|
In neuem Issue referenzieren
Einen Benutzer sperren