Seriously fix natural drops. Fixes BUKKIT-1297 and fixes BUKKIT-1295
Dieser Commit ist enthalten in:
Ursprung
ff22e4e341
Commit
40e0962735
@ -164,7 +164,7 @@ public class Block {
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public final Material material;
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public float frictionFactor;
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private String name;
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protected ArrayList<ItemStack> dropList; // CraftBukkit
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protected ArrayList<ItemStack> dropList = new ArrayList<ItemStack>(); // CraftBukkit
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protected Block(int i, Material material) {
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this.bR = true;
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@ -339,6 +339,7 @@ public class Block {
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public final void b(World world, int i, int j, int k, int l, int i1) {
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this.dropNaturally(world, i, j, k, l, 1.0F, i1);
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this.doActualDrop(world, i, j, k); // CraftBukkit
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}
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public void dropNaturally(World world, int i, int j, int k, int l, float f, int i1) {
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@ -360,15 +361,11 @@ public class Block {
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protected void a(World world, int i, int j, int k, ItemStack itemstack) {
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// CraftBukkit start - the logic of this function is moved into finishDrop
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if (this.dropList != null) {
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this.dropList.add(itemstack);
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} else {
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this.finishDrop(world, i, j, k, itemstack);
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}
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// This is such a hackish change it's rediculous.
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this.dropList.add(itemstack);
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}
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public final void finishDrop(World world, int i, int j, int k, ItemStack itemstack) {
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this.dropList = null;
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// CraftBukkit end
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if (!world.isStatic) {
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float f = 0.7F;
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@ -542,13 +539,14 @@ public class Block {
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entityhuman.a(StatisticList.C[this.id], 1);
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entityhuman.c(0.025F);
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// CraftBukkit start - A way to separate statistics from the logic of determining what to drop
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this.doActualDrop(world, entityhuman, i, j, k, l);
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this.doActualDrop(world, i, j, k);
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}
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public void doActualDrop(World world, EntityHuman entityhuman, int i, int j, int k, int l) {
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for (ItemStack stack : dropList) {
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public void doActualDrop(World world, int i, int j, int k) {
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for (ItemStack stack : this.dropList) {
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finishDrop(world, i, j, k, stack);
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}
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this.dropList.clear();
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}
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public void setDrops(ArrayList<ItemStack> drops) {
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@ -556,7 +554,6 @@ public class Block {
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}
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public ArrayList<ItemStack> calculateDrops(World world, EntityHuman entityhuman, int i, int j, int k, int l) {
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this.dropList = new ArrayList<ItemStack>();
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// CraftBukkit end
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if (this.h() && EnchantmentManager.hasSilkTouchEnchantment(entityhuman.inventory)) {
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ItemStack itemstack = this.a_(l);
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@ -30,7 +30,7 @@ public class BlockDeadBush extends BlockFlower {
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/* CraftBukkit start - moved this line into calculateDrops
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this.a(world, i, j, k, new ItemStack(Block.DEAD_BUSH, 1, l));
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*/
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this.doActualDrop(world, entityhuman, i, j, k, l);
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this.doActualDrop(world, i, j, k);
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// CraftBukkit end
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} else {
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super.a(world, entityhuman, i, j, k, l);
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@ -40,9 +40,8 @@ public class BlockDeadBush extends BlockFlower {
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// CraftBukkit start - Calculate drops
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public ArrayList<ItemStack> calculateDrops(World world, EntityHuman entityhuman, int i, int j, int k, int l) {
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if (!world.isStatic && entityhuman.U() != null && entityhuman.U().id == Item.SHEARS.id) {
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super.dropList = new ArrayList<ItemStack>();
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this.a(world, i, j, k, new ItemStack(Block.DEAD_BUSH, 1, l));
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return super.dropList;
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return this.dropList;
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} else {
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return super.calculateDrops(world, entityhuman, i, j, k, l);
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}
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@ -165,7 +165,7 @@ public class BlockLeaves extends BlockTransparant {
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/* CraftBukkit start - moved this line into calculateDrops
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this.a(world, i, j, k, new ItemStack(Block.LEAVES.id, 1, l & 3));
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*/
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this.doActualDrop(world, entityhuman, i, j, k, l);
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this.doActualDrop(world, i, j, k);
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// CraftBukkit end
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} else {
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super.a(world, entityhuman, i, j, k, l);
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@ -175,9 +175,8 @@ public class BlockLeaves extends BlockTransparant {
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// CraftBukkit start - Calculate drops
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public ArrayList<ItemStack> calculateDrops(World world, EntityHuman entityhuman, int i, int j, int k, int l) {
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if (!world.isStatic && entityhuman.U() != null && entityhuman.U().id == Item.SHEARS.id) {
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super.dropList = new ArrayList<ItemStack>();
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this.a(world, i, j, k, new ItemStack(Block.LEAVES.id, 1, l & 3));
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return super.dropList;
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return this.dropList;
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} else {
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return super.calculateDrops(world, entityhuman, i, j, k, l);
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}
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@ -30,7 +30,7 @@ public class BlockLongGrass extends BlockFlower {
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/* CraftBukkit start - moved this line into calculateDrops
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this.a(world, i, j, k, new ItemStack(Block.LONG_GRASS, 1, l));
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*/
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this.doActualDrop(world, entityhuman, i, j, k, l);
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this.doActualDrop(world, i, j, k);
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// CraftBukkit end
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} else {
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super.a(world, entityhuman, i, j, k, l);
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@ -40,9 +40,8 @@ public class BlockLongGrass extends BlockFlower {
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// CraftBukkit start - Calculate drops
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public ArrayList<ItemStack> calculateDrops(World world, EntityHuman entityhuman, int i, int j, int k, int l) {
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if (!world.isStatic && entityhuman.U() != null && entityhuman.U().id == Item.SHEARS.id) {
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super.dropList = new ArrayList<ItemStack>();
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this.a(world, i, j, k, new ItemStack(Block.LONG_GRASS, 1, l));
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return super.dropList;
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return this.dropList;
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} else {
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return super.calculateDrops(world, entityhuman, i, j, k, l);
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}
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@ -17,7 +17,7 @@ public class BlockPistonExtension extends Block {
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public ArrayList<ItemStack> calculateDrops(World world, EntityHuman entityhuman, int i, int j, int k, int d) {
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super.calculateDrops(world, entityhuman, i, j, k, d);
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int l = world.getData(i, j, k) & 0x7;
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if (l > 5 || l < 0) return super.dropList;
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if (l > 5 || l < 0) return this.dropList;
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int i1 = Facing.OPPOSITE_FACING[b(l)];
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i += Facing.b[i1];
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@ -26,9 +26,9 @@ public class BlockPistonExtension extends Block {
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int j1 = world.getTypeId(i, j, k);
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if (j1 == Block.PISTON.id || j1 == Block.PISTON_STICKY.id) {
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super.dropList.add(new ItemStack(Block.byId[j1], 1));
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this.dropList.add(new ItemStack(Block.byId[j1], 1));
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}
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return super.dropList;
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return this.dropList;
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}
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// CraftBukkit end
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@ -66,8 +66,8 @@ public class BlockSnow extends Block {
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entityitem.pickupDelay = 10;
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world.addEntity(entityitem);
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// */
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super.doActualDrop(world, entityhuman, i, j, k, l);
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*/
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this.doActualDrop(world, i, j, k);
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// CraftBukkit end
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world.setTypeId(i, j, k, 0);
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entityhuman.a(StatisticList.C[this.id], 1);
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@ -75,9 +75,8 @@ public class BlockSnow extends Block {
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// CraftBukkit start - Calculate drops
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public ArrayList<ItemStack> calculateDrops(World world, EntityHuman entityhuman, int i, int j, int k, int l) {
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super.dropList = new ArrayList<ItemStack>();
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this.a(world, i, j, k, new ItemStack(Item.SNOW_BALL.id, 1, 1));
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return super.dropList;
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return this.dropList;
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}
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// CraftBukkit end
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@ -290,7 +290,7 @@ public class BlockVine extends Block {
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/* CraftBukkit start - moved this line into calculateDrops
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this.a(world, i, j, k, new ItemStack(Block.VINE, 1, 0));
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*/
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this.doActualDrop(world, entityhuman, i, j, k, l);
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this.doActualDrop(world, i, j, k);
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// CraftBukkit end
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} else {
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super.a(world, entityhuman, i, j, k, l);
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@ -243,10 +243,11 @@ public class Explosion {
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this.world.a("smoke", d0, d1, d2, d3, d4, d5);
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}
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// CraftBukkit - stop explosions from putting out fire
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// CraftBukkit start - stop explosions from putting out fire
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if (i1 > 0 && i1 != Block.FIRE.id) {
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// CraftBukkit
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Block.byId[i1].dropNaturally(this.world, j, k, l, this.world.getData(j, k, l), event.getYield(), 0);
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Block.byId[i1].doActualDrop(this.world, j, k, l);
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// CraftBukkit end
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this.world.setTypeId(j, k, l, 0);
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Block.byId[i1].wasExploded(this.world, j, k, l);
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}
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@ -218,7 +218,7 @@ public class ItemInWorldManager {
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if (this.isCreative()) {
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// CraftBukkit start - honour additions to drop list
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Block.byId[l].doActualDrop(this.world, this.player, i, j, k, i1);
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Block.byId[l].doActualDrop(this.world, i, j, k);
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// CraftBukkit end
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((EntityPlayer) this.player).netServerHandler.sendPacket(new Packet53BlockChange(i, j, k, this.world));
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} else {
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@ -1056,6 +1056,7 @@ public class CraftWorld implements World {
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int blockZ = block.getZ();
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// following code is lifted from Explosion.a(boolean), and modified
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net.minecraft.server.Block.byId[blockId].dropNaturally(this.world, blockX, blockY, blockZ, block.getData(), yield, 0);
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net.minecraft.server.Block.byId[blockId].doActualDrop(this.world, blockX, blockY, blockZ);
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block.setType(org.bukkit.Material.AIR);
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// not sure what this does, seems to have something to do with the 'base' material of a block.
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// For example, WOODEN_STAIRS does something with WOOD in this method
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@ -348,10 +348,7 @@ public class CraftBlock implements Block {
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setTypeId(Material.AIR.getId());
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if (block != null) {
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block.dropNaturally(chunk.getHandle().world, x, y, z, data, 1.0F, 0);
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for (ItemStack item : getDrops()) {
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block.finishDrop(chunk.getHandle().world, x, y, z, CraftItemStack.createNMSItemStack(item));
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}
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block.b(chunk.getHandle().world, x, y, z, data, 0);
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return true;
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}
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return false;
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