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Optimized a little too much. Update goals every tick again to avoid AI oddness.

Dieser Commit ist enthalten in:
Travis Watkins 2012-04-24 22:18:27 -05:00 committet von EvilSeph
Ursprung 8f1fc96da0
Commit 40be9c8403

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@ -6,10 +6,9 @@ import org.bukkit.craftbukkit.util.UnsafeList; // CraftBukkit
public class PathfinderGoalSelector {
// CraftBukkit start - use UnsafeList, add boolean for picking goals
// CraftBukkit start - use UnsafeList
private UnsafeList a = new UnsafeList(16);
private UnsafeList b = new UnsafeList(16);
boolean oddCall = true;
// CraftBukkit end
public PathfinderGoalSelector() {}
@ -21,8 +20,7 @@ public class PathfinderGoalSelector {
public void a() {
//ArrayList arraylist = new ArrayList(); // CraftBukkit - removed usage
// CraftBukkit start - don't use iterators for private fields, only run every other call
if (oddCall) {
// CraftBukkit start - don't use iterators for private fields
for (int i = 0; i < this.a.size(); i++) {
PathfinderGoalSelectorItem pathfindergoalselectoritem = (PathfinderGoalSelectorItem) this.a.unsafeGet(i); // CraftBukkit - use unsafeGet
boolean flag = this.b.contains(pathfindergoalselectoritem);
@ -44,8 +42,6 @@ public class PathfinderGoalSelector {
this.b.add(pathfindergoalselectoritem);
}
}
}
oddCall = !oddCall;
// CraftBukkit end
boolean flag1 = false;