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Change perspective of team checking. Fixes BUKKIT-4044

The method's return value was being incorrectly calculated from the
perspective of this.canHurt(that), where it's actually used from the
this.canBeHurtBy(that) perspective.
Dieser Commit ist enthalten in:
Wesley Wolfe 2013-04-11 23:12:45 -05:00
Ursprung ac593849ae
Commit 3e0d8331be

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@ -688,27 +688,28 @@ public abstract class EntityHuman extends EntityLiving implements ICommandListen
}
public boolean a(EntityHuman entityhuman) {
// CraftBukkit start - Change to check player's scoreboard team according to API reference to this (or main) scoreboard
// CraftBukkit start - Change to check OTHER player's scoreboard team according to API
// To summarize this method's logic, it's "Can parameter hurt this"
org.bukkit.scoreboard.Team team;
if (this instanceof EntityPlayer) {
EntityPlayer thisPlayer = (EntityPlayer) this;
team = thisPlayer.getBukkitEntity().getScoreboard().getPlayerTeam(thisPlayer.getBukkitEntity());
if (entityhuman instanceof EntityPlayer) {
EntityPlayer thatPlayer = (EntityPlayer) entityhuman;
team = thatPlayer.getBukkitEntity().getScoreboard().getPlayerTeam(thatPlayer.getBukkitEntity());
if (team == null || team.allowFriendlyFire()) {
return true;
}
} else {
// This should never be called, but is implemented anyway
org.bukkit.OfflinePlayer thisPlayer = this.world.getServer().getOfflinePlayer(this.name);
team = this.world.getServer().getScoreboardManager().getMainScoreboard().getPlayerTeam(thisPlayer);
org.bukkit.OfflinePlayer thisPlayer = entityhuman.world.getServer().getOfflinePlayer(entityhuman.name);
team = entityhuman.world.getServer().getScoreboardManager().getMainScoreboard().getPlayerTeam(thisPlayer);
if (team == null || team.allowFriendlyFire()) {
return true;
}
}
if (entityhuman instanceof EntityPlayer) {
return team.hasPlayer(((EntityPlayer) entityhuman).getBukkitEntity());
if (this instanceof EntityPlayer) {
return !team.hasPlayer(((EntityPlayer) this).getBukkitEntity());
}
return team.hasPlayer(this.world.getServer().getOfflinePlayer(entityhuman.name));
return !team.hasPlayer(this.world.getServer().getOfflinePlayer(this.name));
// CraftBukkit end
}