Made grass throw a BlockSpread event when growing and a BlockFade event when receding.
Dieser Commit ist enthalten in:
Ursprung
f389ffd3ca
Commit
3c7a843944
67
src/main/java/net/minecraft/server/BlockGrass.java
Normale Datei
67
src/main/java/net/minecraft/server/BlockGrass.java
Normale Datei
@ -0,0 +1,67 @@
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package net.minecraft.server;
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import java.util.Random;
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// CraftBukkit start
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import org.bukkit.event.block.BlockSpreadEvent;
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import org.bukkit.event.block.BlockFadeEvent;
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//CraftBukkit end
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public class BlockGrass extends Block {
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protected BlockGrass(int i) {
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super(i, Material.GRASS);
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this.textureId = 3;
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this.a(true);
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}
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public int a(int i, int j) {
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return i == 1 ? 0 : (i == 0 ? 2 : 3);
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}
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public void a(World world, int i, int j, int k, Random random) {
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if (!world.isStatic) {
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if (world.getLightLevel(i, j + 1, k) < 4 && Block.q[world.getTypeId(i, j + 1, k)] > 2) {
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if (random.nextInt(4) != 0) {
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return;
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}
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// CraftBukkit start
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org.bukkit.World bworld = world.getWorld();
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org.bukkit.block.BlockState blockState = bworld.getBlockAt(i, j, k).getState();
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blockState.setTypeId(Block.DIRT.id);
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BlockFadeEvent event = new BlockFadeEvent(blockState.getBlock(), blockState);
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world.getServer().getPluginManager().callEvent(event);
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if (!event.isCancelled()) {
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blockState.update(true);
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}
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// CraftBukkit end
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} else if (world.getLightLevel(i, j + 1, k) >= 9) {
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int l = i + random.nextInt(3) - 1;
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int i1 = j + random.nextInt(5) - 3;
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int j1 = k + random.nextInt(3) - 1;
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int k1 = world.getTypeId(l, i1 + 1, j1);
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if (world.getTypeId(l, i1, j1) == Block.DIRT.id && world.getLightLevel(l, i1 + 1, j1) >= 4 && Block.q[k1] <= 2) {
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// CraftBukkit start
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org.bukkit.World bworld = world.getWorld();
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org.bukkit.block.BlockState blockState = bworld.getBlockAt(l, i1, j1).getState();
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blockState.setTypeId(this.id);
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BlockSpreadEvent event = new BlockSpreadEvent(blockState.getBlock(), bworld.getBlockAt(i, j, k), blockState);
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world.getServer().getPluginManager().callEvent(event);
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if (!event.isCancelled()) {
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blockState.update(true);
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}
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// CraftBukkit end
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}
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}
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}
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}
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public int a(int i, Random random) {
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return Block.DIRT.a(0, random);
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}
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}
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