Further safety for player collision setting
Hopefully the end of similar problems Fixes GH-415
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53bb048935
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3a128de0c1
@ -1,4 +1,4 @@
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From 298ae9e91ce8416d2942e74a935e11b6764c3e84 Mon Sep 17 00:00:00 2001
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From da5892eee2a2ac6740883752a020de6c4a06d355 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 13 Apr 2016 02:10:49 -0400
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Subject: [PATCH] Configurable Player Collision
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@ -50,7 +50,7 @@ index d8ec504..eb45d3c 100644
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}
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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index a41bc5f..6dc0abb 100644
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index a41bc5f..ea4c7ee 100644
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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@@ -67,6 +67,7 @@ public abstract class PlayerList {
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@ -61,42 +61,45 @@ index a41bc5f..6dc0abb 100644
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public PlayerList(MinecraftServer minecraftserver) {
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this.cserver = minecraftserver.server = new CraftServer(minecraftserver, this);
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@@ -234,6 +235,11 @@ public abstract class PlayerList {
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@@ -234,6 +235,12 @@ public abstract class PlayerList {
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}
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entityplayer.syncInventory();
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+ // Paper start - Add to collideRule team if needed
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+ if (this.collideRuleTeamName != null) {
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+ this.server.getWorld().getScoreboard().addPlayerToTeam(entityplayer.getName(), collideRuleTeamName);
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+ final Scoreboard scoreboard = this.getServer().getWorld().getScoreboard();
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+ if (this.collideRuleTeamName != null && scoreboard.getTeam(collideRuleTeamName) != null && entityplayer.getTeam() == null) {
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+ scoreboard.addPlayerToTeam(entityplayer.getName(), collideRuleTeamName);
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+ }
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+ // Paper end
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// CraftBukkit - Moved from above, added world
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PlayerList.f.info(entityplayer.getName() + "[" + s1 + "] logged in with entity id " + entityplayer.getId() + " at ([" + entityplayer.world.worldData.getName() + "]" + entityplayer.locX + ", " + entityplayer.locY + ", " + entityplayer.locZ + ")");
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}
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@@ -404,6 +410,14 @@ public abstract class PlayerList {
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@@ -404,6 +411,16 @@ public abstract class PlayerList {
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entityplayer.k_();// SPIGOT-924 // PAIL: rename - playerTick
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// CraftBukkit end
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+ // Paper start - Remove from collideRule team if needed
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+ if (this.collideRuleTeamName != null) {
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+ Scoreboard scoreBoard = this.server.getWorld().getScoreboard();
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+ ScoreboardTeam team = scoreBoard.getTeam(this.collideRuleTeamName);
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+ if (team != null) scoreBoard.removePlayerFromTeam(entityplayer.getName(), team);
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+ final Scoreboard scoreBoard = this.server.getWorld().getScoreboard();
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+ final ScoreboardTeam team = scoreBoard.getTeam(this.collideRuleTeamName);
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+ if (entityplayer.getTeam() == team && team != null) {
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+ scoreBoard.removePlayerFromTeam(entityplayer.getName(), team);
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+ }
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+ }
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+ // Paper end
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+
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this.savePlayerFile(entityplayer);
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if (entityplayer.isPassenger()) {
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Entity entity = entityplayer.getVehicle();
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@@ -1302,7 +1316,13 @@ public abstract class PlayerList {
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@@ -1302,7 +1319,13 @@ public abstract class PlayerList {
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player.playerConnection.disconnect(this.server.server.getShutdownMessage()); // CraftBukkit - add custom shutdown message
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}
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// CraftBukkit end
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-
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+ // Paper start - Remove collideRule team if it exists
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+ if (this.collideRuleTeamName != null) {
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+ Scoreboard scoreboard = this.getServer().getWorld().getScoreboard();
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+ ScoreboardTeam team = scoreboard.getTeam(this.collideRuleTeamName);
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+ final Scoreboard scoreboard = this.getServer().getWorld().getScoreboard();
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+ final ScoreboardTeam team = scoreboard.getTeam(this.collideRuleTeamName);
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+ if (team != null) scoreboard.removeTeam(team);
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+ }
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+ // Paper end
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