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Fix diodes not updating indirect neighbors.

Dieser Commit ist enthalten in:
Tahg 2012-01-24 18:03:34 -05:00
Ursprung 3b46222c54
Commit 39935eb3f2

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@ -32,8 +32,10 @@ public class BlockDiode extends Block {
if (this.c && !flag) { if (this.c && !flag) {
world.setTypeIdAndData(i, j, k, Block.DIODE_OFF.id, l); world.setTypeIdAndData(i, j, k, Block.DIODE_OFF.id, l);
this.postPlace(world, i, j, k, this.id); // CraftBukkit - update indirect neighbors
} else if (!this.c) { } else if (!this.c) {
world.setTypeIdAndData(i, j, k, Block.DIODE_ON.id, l); world.setTypeIdAndData(i, j, k, Block.DIODE_ON.id, l);
this.postPlace(world, i, j, k, this.id); // CraftBukkit - update indirect neighbors
if (!flag) { if (!flag) {
int i1 = (l & 12) >> 2; int i1 = (l & 12) >> 2;