Apply the better water lighting updates patch to receding water as well
Dieser Commit ist enthalten in:
Ursprung
94071f2c32
Commit
37d9d3a11e
@ -75,7 +75,7 @@ index 406aead..d284614 100644
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if (j2 != k2 && (j2 < k2 || this.getBrightness(EnumSkyBlock.SKY, i, j, k) > 0 || this.getBrightness(EnumSkyBlock.BLOCK, i, j, k) > 0)) {
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if (j2 != k2 && (j2 < k2 || this.getBrightness(EnumSkyBlock.SKY, i, j, k) > 0 || this.getBrightness(EnumSkyBlock.BLOCK, i, j, k) > 0)) {
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- this.e(i, k);
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- this.e(i, k);
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+ // PaperSpigot start
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+ // PaperSpigot start
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+ if(block.material == Material.WATER) {
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+ if(block.material == Material.WATER || block1.material == Material.WATER) {
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+ this.scheduleWaterLightingUpdate(i, k);
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+ this.scheduleWaterLightingUpdate(i, k);
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+ } else {
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+ } else {
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+ this.e(i, k);
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+ this.e(i, k);
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