Added loadChunk, unloadChunk and unloadChunkRequest.
Dieser Commit ist enthalten in:
Ursprung
6b9b59db4e
Commit
3526a66fbe
@ -9,8 +9,10 @@ import java.util.Map;
|
||||
import java.util.Set;
|
||||
|
||||
// CraftBukkit start
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.craftbukkit.CraftChunk;
|
||||
import org.bukkit.craftbukkit.CraftServer;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.Event.Type;
|
||||
import org.bukkit.event.world.ChunkLoadEvent;
|
||||
// CraftBukkit end
|
||||
@ -47,8 +49,94 @@ public class ChunkProviderServer implements IChunkProvider {
|
||||
public boolean a(int i, int j) {
|
||||
return this.e.containsKey(i, j);
|
||||
}
|
||||
// CraftBukkit end
|
||||
|
||||
public void saveChunk(int x, int z) {
|
||||
Chunk chunk = this.b(x, z);
|
||||
chunk.e();
|
||||
this.b(chunk);
|
||||
this.a(chunk);
|
||||
}
|
||||
|
||||
public boolean unloadChunk(int x, int z, boolean save, boolean safe) {
|
||||
if (safe && isChunkInUse(x, z))
|
||||
return false;
|
||||
|
||||
Chunk chunk = this.b(x, z);
|
||||
|
||||
if (save)
|
||||
saveChunk(x, z);
|
||||
|
||||
this.a.remove(x, z);
|
||||
this.e.remove(x, z);
|
||||
this.f.remove(chunk);
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean unloadChunkRequest(int x, int z, boolean safe) {
|
||||
if (safe && isChunkInUse(x, z))
|
||||
return false;
|
||||
c(x, z);
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean isChunkInUse(int x, int z) {
|
||||
CraftServer server = g.getServer();
|
||||
Player[] players = server.getOnlinePlayers();
|
||||
for (Player player : players) {
|
||||
Location loc = player.getLocation();
|
||||
if (loc.getWorld() != g.getWorld()) {
|
||||
continue;
|
||||
}
|
||||
// If the chunk is within 256 blocks of a player, refuse to accept the unload request
|
||||
// This is larger than the distance of loaded chunks that actually surround a player
|
||||
// The player is the center of a 21x21 chunk grid, so the edge is 10 chunks (160 blocks) away from the player
|
||||
if (Math.abs(loc.getBlockX() - (x << 4)) <= 256 && Math.abs(loc.getBlockZ() - (z << 4)) <= 256) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public Chunk loadChunk(int x, int z, boolean generate) {
|
||||
if (generate) {
|
||||
// Use the default variant of loadChunk when generate == true.
|
||||
return d(x, z);
|
||||
}
|
||||
|
||||
this.a.remove(x, z);
|
||||
Chunk chunk = (Chunk) this.e.get(x, z);
|
||||
|
||||
if (chunk == null) {
|
||||
chunk = this.e(x, z);
|
||||
|
||||
if (chunk != null) {
|
||||
this.e.put(x, z, chunk);
|
||||
this.f.add(chunk);
|
||||
|
||||
chunk.c();
|
||||
chunk.d();
|
||||
|
||||
if (!chunk.n && this.a(x + 1, z + 1) && this.a(x, z + 1) && this.a(x + 1, z)) {
|
||||
this.a(this, x, z);
|
||||
}
|
||||
|
||||
if (this.a(x - 1, z) && !this.b(x - 1, z).n && this.a(x - 1, z + 1) && this.a(x, z + 1) && this.a(x - 1, z)) {
|
||||
this.a(this, x - 1, z);
|
||||
}
|
||||
|
||||
if (this.a(x, z - 1) && !this.b(x, z - 1).n && this.a(x + 1, z - 1) && this.a(x, z - 1) && this.a(x + 1, z)) {
|
||||
this.a(this, x, z - 1);
|
||||
}
|
||||
|
||||
if (this.a(x - 1, z - 1) && !this.b(x - 1, z - 1).n && this.a(x - 1, z - 1) && this.a(x, z - 1) && this.a(x - 1, z)) {
|
||||
this.a(this, x - 1, z - 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
return chunk;
|
||||
}
|
||||
// CraftBukkit end
|
||||
|
||||
public void c(int i, int j) {
|
||||
int k = i * 16 + 8 - this.g.spawnX;
|
||||
int l = j * 16 + 8 - this.g.spawnZ;
|
||||
|
@ -75,7 +75,31 @@ public class CraftWorld implements World {
|
||||
}
|
||||
|
||||
public void loadChunk(int x, int z) {
|
||||
world.A.d(x, z);
|
||||
loadChunk(x, z, true);
|
||||
}
|
||||
|
||||
public boolean loadChunk(int x, int z, boolean generate) {
|
||||
return world.A.loadChunk(x, z, generate) != null;
|
||||
}
|
||||
|
||||
public boolean unloadChunk(int x, int z) {
|
||||
return unloadChunk(x, z, true);
|
||||
}
|
||||
|
||||
public boolean unloadChunk(int x, int z, boolean save) {
|
||||
return unloadChunk(x, z, save, false);
|
||||
}
|
||||
|
||||
public boolean unloadChunk(int x, int z, boolean save, boolean safe) {
|
||||
return world.A.unloadChunk(x, z, save, safe);
|
||||
}
|
||||
|
||||
public boolean unloadChunkRequest(int x, int z) {
|
||||
return unloadChunkRequest(x, z, true);
|
||||
}
|
||||
|
||||
public boolean unloadChunkRequest(int x, int z, boolean safe) {
|
||||
return world.A.unloadChunkRequest(x, z, safe);
|
||||
}
|
||||
|
||||
public boolean isChunkLoaded(Chunk chunk) {
|
||||
|
In neuem Issue referenzieren
Einen Benutzer sperren