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What is dead may never die.

Dieser Commit ist enthalten in:
EvilSeph 2012-09-14 00:48:38 -04:00
Ursprung 412b4624c3
Commit 349cb0bba6

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@ -290,6 +290,10 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
public void die(DamageSource damagesource) { public void die(DamageSource damagesource) {
// CraftBukkit start // CraftBukkit start
if (this.dead) {
return;
}
java.util.List<org.bukkit.inventory.ItemStack> loot = new java.util.ArrayList<org.bukkit.inventory.ItemStack>(); java.util.List<org.bukkit.inventory.ItemStack> loot = new java.util.ArrayList<org.bukkit.inventory.ItemStack>();
for (int i = 0; i < this.inventory.items.length; ++i) { for (int i = 0; i < this.inventory.items.length; ++i) {