Implement player speed API. Addresses BUKKIT-2205
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Ursprung
77cda7e715
Commit
342f9c3bd3
@ -7,8 +7,8 @@ public class PlayerAbilities {
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public boolean canFly = false;
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public boolean canInstantlyBuild = false;
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public boolean mayBuild = true;
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private float flySpeed = 0.05F;
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private float walkSpeed = 0.1F;
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public float flySpeed = 0.05F; // CraftBukkit private -> public
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public float walkSpeed = 0.1F; // CraftBukkit private -> public
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public PlayerAbilities() {}
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@ -864,4 +864,39 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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return getHandle().noDamageTicks;
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}
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}
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public void setFlySpeed(float value) {
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validateSpeed(value);
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EntityPlayer player = getHandle();
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player.abilities.flySpeed = value / 2f;
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player.updateAbilities();
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}
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public void setWalkSpeed(float value) {
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validateSpeed(value);
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EntityPlayer player = getHandle();
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player.abilities.walkSpeed = value / 2f;
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player.updateAbilities();
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}
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public float getFlySpeed() {
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return getHandle().abilities.flySpeed * 2f;
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}
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public float getWalkSpeed() {
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return getHandle().abilities.walkSpeed * 2f;
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}
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private void validateSpeed(float value) {
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if (value < 0) {
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if (value < -1f) {
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throw new IllegalArgumentException(value + " is too low");
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}
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} else {
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if (value > 1f) {
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throw new IllegalArgumentException(value + " is too high");
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}
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}
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}
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}
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