BlockStationary fix
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Ursprung
bfca34cad4
Commit
332d9c4f18
@ -58,7 +58,7 @@ public class BlockStationary extends BlockFluids {
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if (j1 == 0) {
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if (this.j(world, i - 1, j, k) || this.j(world, i + 1, j, k) || this.j(world, i, j, k - 1) || this.j(world, i, j, k + 1) || this.j(world, i, j - 1, k) || this.j(world, i, j + 1, k)) {
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// CraftBukkit start: prevent lava putting something on fire.
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org.bukkit.block.Block theBlock = cworld.getBlockAt(k, l, i1);
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org.bukkit.block.Block theBlock = cworld.getBlockAt(i, j, k);
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if (theBlock.getTypeId() != Block.FIRE.id){
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BlockIgniteEvent event = new BlockIgniteEvent(theBlock, igniteCause, thePlayer);
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