Fix BlockIgniteEvent and BlockSpreadEvent being called with the wrong locations
in some cases
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Ursprung
2173630846
Commit
2f50138ba3
@ -1,5 +1,5 @@
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--- ../work/decompile-8eb82bde//net/minecraft/server/BlockFire.java 2014-11-28 17:43:42.901707439 +0000
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+++ src/main/java/net/minecraft/server/BlockFire.java 2014-11-28 17:38:22.000000000 +0000
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--- ../work/decompile-8eb82bde//net/minecraft/server/BlockFire.java 2015-02-03 17:46:01.250916418 +0000
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+++ src/main/java/net/minecraft/server/BlockFire.java 2015-02-03 17:46:01.250916418 +0000
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@@ -4,6 +4,12 @@
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import java.util.Map;
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import java.util.Random;
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@ -38,17 +38,17 @@
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- world.setTypeAndData(blockposition1, iblockdata.set(BlockFire.AGE, Integer.valueOf(l1)), 3);
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+ // CraftBukkit start - Call to stop spread of fire
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+ if (world.getType(blockposition1) != Blocks.FIRE) {
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+ if (CraftEventFactory.callBlockIgniteEvent(world, i1, k1, j1, i, j, k).isCancelled()) {
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+ if (CraftEventFactory.callBlockIgniteEvent(world, blockposition1.getX(), blockposition1.getY(), blockposition1.getZ(), blockposition.getX(), blockposition.getY(), blockposition.getZ()).isCancelled()) {
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+ continue;
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+ }
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+
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+ org.bukkit.Server server = world.getServer();
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+ org.bukkit.World bworld = world.getWorld();
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+ org.bukkit.block.BlockState blockState = bworld.getBlockAt(i1, k1, j1).getState();
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+ org.bukkit.block.BlockState blockState = bworld.getBlockAt(blockposition1.getX(), blockposition1.getY(), blockposition1.getZ()).getState();
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+ blockState.setTypeId(Block.getId(this));
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+ blockState.setData(new org.bukkit.material.MaterialData(Block.getId(this), (byte) l1));
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+
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+ BlockSpreadEvent spreadEvent = new BlockSpreadEvent(blockState.getBlock(), bworld.getBlockAt(i, j, k), blockState);
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+ BlockSpreadEvent spreadEvent = new BlockSpreadEvent(blockState.getBlock(), bworld.getBlockAt(blockposition.getX(), blockposition.getY(), blockposition.getZ()), blockState);
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+ server.getPluginManager().callEvent(spreadEvent);
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+
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+ if (!spreadEvent.isCancelled()) {
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