Fix for multi-stack adds
Dieser Commit ist enthalten in:
Ursprung
be10e54235
Commit
2c798a9e9b
@ -209,7 +209,7 @@ public class CraftInventory implements org.bukkit.inventory.Inventory {
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} else {
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// More than a single stack!
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if (item.getAmount() > getMaxItemStack()) {
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setItem( firstFree, new CraftItemStack(item.getTypeId(), getMaxItemStack()));
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setItem( firstFree, new CraftItemStack(item.getTypeId(), getMaxItemStack(), item.getDamage()));
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item.setAmount(item.getAmount() - getMaxItemStack());
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} else {
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// Just store it
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@ -32,19 +32,19 @@ public class CraftItemStack extends ItemStack {
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this(type.getId(), amount);
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}
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public CraftItemStack(final int type, final int amount, final byte damage) {
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public CraftItemStack(final int type, final int amount, final short damage) {
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this(type, amount, damage, null);
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}
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public CraftItemStack(final Material type, final int amount, final byte damage) {
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public CraftItemStack(final Material type, final int amount, final short damage) {
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this(type.getId(), amount, damage);
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}
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public CraftItemStack(final Material type, final int amount, final byte damage, final Byte data) {
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public CraftItemStack(final Material type, final int amount, final short damage, final Byte data) {
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this(type.getId(), amount, damage, data);
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}
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public CraftItemStack(int type, int amount, byte damage, Byte data) {
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public CraftItemStack(int type, int amount, short damage, Byte data) {
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this(new net.minecraft.server.ItemStack(type, amount, data != null ? data : damage));
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}
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