Archiviert
13
0

Add utility class AsynchronousExecutor

This class is a general purpose task execution system, that uses stages
to separate processing blocks for asynchronous and synchronous
executions.
Dieser Commit ist enthalten in:
Wesley Wolfe 2012-12-12 03:54:11 -06:00 committet von Travis Watkins
Ursprung 24c04dc784
Commit 29d7cc711b

Datei anzeigen

@ -0,0 +1,294 @@
package org.bukkit.craftbukkit.util;
import java.util.HashMap;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import java.util.Queue;
import java.util.concurrent.ConcurrentLinkedQueue;
import java.util.concurrent.LinkedBlockingQueue;
import java.util.concurrent.ThreadFactory;
import java.util.concurrent.ThreadPoolExecutor;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.atomic.AtomicIntegerFieldUpdater;
import org.apache.commons.lang.Validate;
/**
* Executes tasks using a multi-stage process executor. Synchronous executions are via {@link AsynchronousExecutor#finishActive()} or the {@link AsynchronousExecutor#get(Object)} methods.
* <li \> Stage 1 creates the object from a parameter, and is usually called asynchronously.
* <li \> Stage 2 takes the parameter and object from stage 1 and does any synchronous processing to prepare it.
* <li \> Stage 3 takes the parameter and object from stage 1, as well as a callback that was registered, and performs any synchronous calculations.
*
* @param <P> The type of parameter you provide to make the object that will be created. It should implement {@link Object#hashCode()} and {@link Object#equals(Object)} if you want to get the value early.
* @param <T> The type of object you provide. This is created in stage 1, and passed to stage 2, 3, and returned if get() is called.
* @param <C> The type of callback you provide. You may register many of these to be passed to the provider in stage 3, one at a time.
* @param <E> A type of exception you may throw and expect to be handled by the main thread
* @author Wesley Wolfe (c) 2012
*/
public final class AsynchronousExecutor<P, T, C, E extends Throwable> {
public static interface CallBackProvider<P, T, C, E extends Throwable> extends ThreadFactory {
/**
* Normally an asynchronous call, but can be synchronous
*
* @param parameter parameter object provided
* @return the created object
*/
T callStage1(P parameter) throws E;
/**
* Synchronous call
*
* @param parameter parameter object provided
* @param object the previously created object
*/
void callStage2(P parameter, T object) throws E;
/**
* Synchronous call, called multiple times, once per registered callback
*
* @param parameter parameter object provided
* @param object the previously created object
* @param callback the current callback to execute
*/
void callStage3(P parameter, T object, C callback) throws E;
}
@SuppressWarnings("rawtypes")
static final AtomicIntegerFieldUpdater STATE_FIELD = AtomicIntegerFieldUpdater.newUpdater(AsynchronousExecutor.Task.class, "state");
@SuppressWarnings({ "unchecked", "rawtypes" })
private static boolean set(AsynchronousExecutor.Task $this, int expected, int value) {
return STATE_FIELD.compareAndSet($this, expected, value);
}
class Task implements Runnable {
static final int PENDING = 0x0;
static final int STAGE_1_ASYNC = PENDING + 1;
static final int STAGE_1_SYNC = STAGE_1_ASYNC + 1;
static final int STAGE_1_COMPLETE = STAGE_1_SYNC + 1;
static final int FINISHED = STAGE_1_COMPLETE + 1;
volatile int state = PENDING;
final P parameter;
T object;
final List<C> callbacks = new LinkedList<C>();
E t = null;
Task(final P parameter) {
this.parameter = parameter;
}
public void run() {
if (initAsync()) {
finished.add(this);
}
}
boolean initAsync() {
if (set(this, PENDING, STAGE_1_ASYNC)) {
boolean ret = true;
try {
init();
} finally {
if (set(this, STAGE_1_ASYNC, STAGE_1_COMPLETE)) {
// No one is/will be waiting
} else {
// We know that the sync thread will be waiting
synchronized (this) {
if (state != STAGE_1_SYNC) {
// They beat us to the synchronized block
this.notifyAll();
} else {
// We beat them to the synchronized block
}
state = STAGE_1_COMPLETE; // They're already synchronized, atomic locks are not needed
}
// We want to return false, because we know a synchronous task already handled the finish()
ret = false; // Don't return inside finally; VERY bad practice.
}
}
return ret;
} else {
return false;
}
}
void initSync() {
if (set(this, PENDING, STAGE_1_COMPLETE)) {
// If we succeed that variable switch, good as done
init();
} else if (set(this, STAGE_1_ASYNC, STAGE_1_SYNC)) {
// Async thread is running, but this shouldn't be likely; we need to sync to wait on them because of it.
synchronized (this) {
if (set(this, STAGE_1_SYNC, PENDING)) { // They might NOT synchronized yet, atomic lock IS needed
// We are the first into the lock
while (state != STAGE_1_COMPLETE) {
try {
this.wait();
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
throw new RuntimeException("Unable to handle interruption on " + parameter, e);
}
}
} else {
// They beat us to the synchronized block
}
}
} else {
// Async thread is not pending, the more likely situation for a task not pending
}
}
@SuppressWarnings("unchecked")
void init() {
try {
object = provider.callStage1(parameter);
} catch (final Throwable t) {
this.t = (E) t;
}
}
T get() throws E {
initSync();
finish();
return object;
}
void finish() throws E {
switch (state) {
default:
case PENDING:
case STAGE_1_ASYNC:
case STAGE_1_SYNC:
throw new IllegalStateException("Attempting to finish unprepared(" + state + ") task(" + parameter + ")");
case STAGE_1_COMPLETE:
try {
if (t != null) {
throw t;
}
final CallBackProvider<P, T, C, E> provider = AsynchronousExecutor.this.provider;
final P parameter = this.parameter;
final T object = this.object;
provider.callStage2(parameter, object);
for (C callback : callbacks) {
provider.callStage3(parameter, object, callback);
}
} finally {
tasks.remove(parameter);
state = FINISHED;
}
case FINISHED:
}
}
}
final CallBackProvider<P, T, C, E> provider;
final Queue<Task> finished = new ConcurrentLinkedQueue<Task>();
final Map<P, Task> tasks = new HashMap<P, Task>();
final ThreadPoolExecutor pool;
/**
* Uses a thread pool to pass executions to the provider.
* @see AsynchronousExecutor
*/
public AsynchronousExecutor(final CallBackProvider<P, T, C, E> provider, final int coreSize) {
Validate.notNull(provider, "Provider cannot be null");
this.provider = provider;
// We have an unbound queue size so do not need a max thread size
pool = new ThreadPoolExecutor(coreSize, Integer.MAX_VALUE, 60l, TimeUnit.SECONDS, new LinkedBlockingQueue<Runnable>(), provider);
}
/**
* Adds a callback to the parameter provided, adding parameter to the queue if needed.
* This should always be synchronous.
*/
public void add(P parameter, C callback) {
Task task = tasks.get(parameter);
if (task == null) {
tasks.put(parameter, task = new Task(parameter));
pool.execute(task);
}
task.callbacks.add(callback);
}
/**
* This method attempts to skip the waiting period for said parameter.
* This should always be synchronous.
* @throws IllegalStateException if the parameter is not in the queue anymore, or sometimes if called from asynchronous thread
*/
public T get(P parameter) throws E, IllegalStateException {
final Task task = tasks.get(parameter);
if (task == null) {
throw new IllegalStateException("Unknown " + parameter);
}
return task.get();
}
/**
* Processes a parameter as if it was in the queue, without ever passing to another thread.
*/
public T getSkipQueue(P parameter) throws E {
return skipQueue(provider, parameter);
}
/**
* Processes a parameter as if it was in the queue, without ever passing to another thread.
*/
public T getSkipQueue(P parameter, C callback) throws E {
final T object = skipQueue(provider, parameter);
provider.callStage3(parameter, object, callback);
return object;
}
/**
* Processes a parameter as if it was in the queue, without ever passing to another thread.
*/
public T getSkipQueue(P parameter, C...callbacks) throws E {
final CallBackProvider<P, T, C, E> provider = this.provider;
final T object = skipQueue(provider, parameter);
for (C callback : callbacks) {
provider.callStage3(parameter, object, callback);
}
return object;
}
/**
* Processes a parameter as if it was in the queue, without ever passing to another thread.
*/
public T getSkipQueue(P parameter, Iterable<C> callbacks) throws E {
final CallBackProvider<P, T, C, E> provider = this.provider;
final T object = skipQueue(provider, parameter);
for (C callback : callbacks) {
provider.callStage3(parameter, object, callback);
}
return object;
}
private static <T, P, E extends Throwable> T skipQueue(CallBackProvider<P, T, ?, E> provider, P parameter) throws E {
T object = provider.callStage1(parameter);
provider.callStage2(parameter, object);
return object;
}
/**
* This is the 'heartbeat' that should be called synchronously to finish any pending tasks
*/
public void finishActive() throws E {
final Queue<Task> finished = this.finished;
while (!finished.isEmpty()) {
finished.poll().finish();
}
}
public void setActiveThreads(final int coreSize) {
pool.setCorePoolSize(coreSize);
}
}