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Fix entities freezing when a chunk is regenerated

Dieser Commit ist enthalten in:
Thinkofdeath 2014-12-15 13:46:41 +00:00
Ursprung f6bfbb9851
Commit 28f37a113c

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@ -258,27 +258,29 @@ public class CraftWorld implements World {
return chunk != null;
}
private void chunkLoadPostProcess(net.minecraft.server.Chunk chunk, int x, int z) {
private void chunkLoadPostProcess(net.minecraft.server.Chunk chunk, int cx, int cz) {
if (chunk != null) {
world.chunkProviderServer.chunks.put(LongHash.toLong(x, z), chunk);
world.chunkProviderServer.chunks.put(LongHash.toLong(cx, cz), chunk);
chunk.addEntities();
if (!chunk.done && world.chunkProviderServer.isChunkLoaded(x + 1, z + 1) && world.chunkProviderServer.isChunkLoaded(x, z + 1) && world.chunkProviderServer.isChunkLoaded(x + 1, z)) {
world.chunkProviderServer.getChunkAt(world.chunkProviderServer, x, z);
// Update neighbor counts
for (int x = -2; x < 3; x++) {
for (int z = -2; z < 3; z++) {
if (x == 0 && z == 0) {
continue;
}
if (world.chunkProviderServer.isChunkLoaded(x - 1, z) && !world.chunkProviderServer.getOrCreateChunk(x - 1, z).done && world.chunkProviderServer.isChunkLoaded(x - 1, z + 1) && world.chunkProviderServer.isChunkLoaded(x, z + 1) && world.chunkProviderServer.isChunkLoaded(x - 1, z)) {
world.chunkProviderServer.getChunkAt(world.chunkProviderServer, x - 1, z);
net.minecraft.server.Chunk neighbor = world.chunkProviderServer.getChunkIfLoaded(chunk.locX + x, chunk.locZ + z);
if (neighbor != null) {
neighbor.setNeighborLoaded(-x, -z);
chunk.setNeighborLoaded(x, z);
}
}
}
// CraftBukkit end
if (world.chunkProviderServer.isChunkLoaded(x, z - 1) && !world.chunkProviderServer.getOrCreateChunk(x, z - 1).done && world.chunkProviderServer.isChunkLoaded(x + 1, z - 1) && world.chunkProviderServer.isChunkLoaded(x, z - 1) && world.chunkProviderServer.isChunkLoaded(x + 1, z)) {
world.chunkProviderServer.getChunkAt(world.chunkProviderServer, x, z - 1);
}
if (world.chunkProviderServer.isChunkLoaded(x - 1, z - 1) && !world.chunkProviderServer.getOrCreateChunk(x - 1, z - 1).done && world.chunkProviderServer.isChunkLoaded(x - 1, z - 1) && world.chunkProviderServer.isChunkLoaded(x, z - 1) && world.chunkProviderServer.isChunkLoaded(x - 1, z)) {
world.chunkProviderServer.getChunkAt(world.chunkProviderServer, x - 1, z - 1);
}
chunk.loadNearby(world.chunkProviderServer, world.chunkProviderServer, cx, cz);
}
}