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[Bleeding] Allow custom inventory views to change their type to BREWING or ENCHANTING, and also allow them to change their title and size. Fixes BUKKIT-1190

Dieser Commit ist enthalten in:
Celtic Minstrel 2012-03-12 17:33:18 -04:00 committet von EvilSeph
Ursprung db5f804482
Commit 241cf1c664

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@ -11,8 +11,10 @@ import net.minecraft.server.Packet100OpenWindow;
import net.minecraft.server.Slot;
public class CraftContainer extends Container {
InventoryView view;
InventoryType cachedType;
private InventoryView view;
private InventoryType cachedType;
private String cachedTitle;
private int cachedSize;
public CraftContainer(InventoryView view, int id) {
this.view = view;
@ -21,6 +23,8 @@ public class CraftContainer extends Container {
IInventory top = ((CraftInventory)view.getTopInventory()).getInventory();
IInventory bottom = ((CraftInventory)view.getBottomInventory()).getInventory();
cachedType = view.getType();
cachedTitle = view.getTitle();
cachedSize = getSize();
setupSlots(top, bottom);
}
@ -29,15 +33,21 @@ public class CraftContainer extends Container {
return view;
}
private int getSize() {
return view.getTopInventory().getSize();
}
@Override
public boolean b(EntityHuman entityhuman) {
if (cachedType == view.getType()) {
if (cachedType == view.getType() && cachedSize == getSize() && cachedTitle.equals(view.getTitle())) {
return true;
}
// If the window type has changed for some reason, update the player
// This method will be called every tick or something, so it's
// as good a place as any to put something like this.
boolean typeChanged = (cachedType != view.getType());
cachedType = view.getType();
cachedTitle = view.getTitle();
if (view.getPlayer() instanceof CraftPlayer) {
CraftPlayer player = (CraftPlayer) view.getPlayer();
int type;
@ -51,6 +61,12 @@ public class CraftContainer extends Container {
case DISPENSER:
type = 3;
break;
case ENCHANTING:
type = 4;
break;
case BREWING:
type = 5;
break;
default:
type = 0;
break;
@ -59,8 +75,11 @@ public class CraftContainer extends Container {
IInventory bottom = ((CraftInventory)view.getBottomInventory()).getInventory();
this.d.clear();
this.e.clear();
setupSlots(top, bottom);
player.getHandle().netServerHandler.sendPacket(new Packet100OpenWindow(this.windowId, type, "Crafting", 9));
if (typeChanged) {
setupSlots(top, bottom);
}
int size = getSize();
player.getHandle().netServerHandler.sendPacket(new Packet100OpenWindow(this.windowId, type, cachedTitle, size));
player.updateInventory();
}
return true;