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Remove redundant syncInventory on world change

Dieser Commit ist enthalten in:
md_5 2016-03-06 16:25:50 +11:00
Ursprung dd745e8842
Commit 23a94053b0

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@ -473,13 +473,14 @@
- worldserver.addEntity(entityplayer1);
- this.players.add(entityplayer1);
- this.j.put(entityplayer1.getUniqueID(), entityplayer1);
- entityplayer1.syncInventory();
+ if (!entityplayer.playerConnection.isDisconnected()) {
+ worldserver.getPlayerChunkMap().addPlayer(entityplayer1);
+ worldserver.addEntity(entityplayer1);
+ this.players.add(entityplayer1);
+ this.j.put(entityplayer1.getUniqueID(), entityplayer1);
+ }
entityplayer1.syncInventory();
+ // entityplayer1.syncInventory();
entityplayer1.setHealth(entityplayer1.getHealth());
+ // Added from changeDimension
+ updateClient(entityplayer); // Update health, etc...