Ignore movement packets from dead players.
As funny as the idea sounds of having corpses sliding around it shouldn't really be allowed. Due to other checks added by CB previously this was mostly harmless anyway.
Dieser Commit ist enthalten in:
Ursprung
7a6b1433e2
Commit
22dcde52c9
@ -273,6 +273,15 @@
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this.minecraftServer.getPlayerList().d(this.player);
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this.player.checkMovement(this.player.locX - d0, this.player.locY - d1, this.player.locZ - d2);
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this.D = d11 >= -0.03125D && !this.minecraftServer.getAllowFlight() && !worldserver.d(entity.getBoundingBox().g(0.0625D).a(0.0D, -0.55D, 0.0D));
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@@ -263,7 +441,7 @@
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} else {
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WorldServer worldserver = this.minecraftServer.getWorldServer(this.player.dimension);
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- if (!this.player.viewingCredits) {
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+ if (!this.player.viewingCredits && !this.player.dead) { // CraftBukkit - Added ' && !this.player.dead'
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if (this.e == 0) {
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this.d();
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}
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@@ -273,13 +451,21 @@
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this.A = this.e;
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this.a(this.teleportPos.x, this.teleportPos.y, this.teleportPos.z, this.player.yaw, this.player.pitch);
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@ -1460,7 +1469,15 @@
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if (ItemStack.matches(packetplayinwindowclick.e(), itemstack)) {
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this.player.playerConnection.sendPacket(new PacketPlayOutTransaction(packetplayinwindowclick.a(), packetplayinwindowclick.d(), true));
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this.player.f = true;
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@@ -915,8 +1914,48 @@
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@@ -881,6 +1880,7 @@
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public void a(PacketPlayInEnchantItem packetplayinenchantitem) {
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PlayerConnectionUtils.ensureMainThread(packetplayinenchantitem, this, this.player.x());
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+ if (this.player.dead) return; // CraftBukkit
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this.player.resetIdleTimer();
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if (this.player.activeContainer.windowId == packetplayinenchantitem.a() && this.player.activeContainer.c(this.player) && !this.player.isSpectator()) {
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this.player.activeContainer.a(this.player, packetplayinenchantitem.b());
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@@ -915,8 +1915,48 @@
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}
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boolean flag1 = packetplayinsetcreativeslot.a() >= 1 && packetplayinsetcreativeslot.a() <= 45;
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@ -1510,7 +1527,7 @@
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if (flag1 && flag2 && flag3) {
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if (itemstack == null) {
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@@ -940,6 +1979,7 @@
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@@ -940,6 +1980,7 @@
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public void a(PacketPlayInTransaction packetplayintransaction) {
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PlayerConnectionUtils.ensureMainThread(packetplayintransaction, this, this.player.x());
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@ -1518,7 +1535,7 @@
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Short oshort = (Short) this.k.get(this.player.activeContainer.windowId);
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if (oshort != null && packetplayintransaction.b() == oshort.shortValue() && this.player.activeContainer.windowId == packetplayintransaction.a() && !this.player.activeContainer.c(this.player) && !this.player.isSpectator()) {
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@@ -950,6 +1990,7 @@
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@@ -950,6 +1991,7 @@
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public void a(PacketPlayInUpdateSign packetplayinupdatesign) {
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PlayerConnectionUtils.ensureMainThread(packetplayinupdatesign, this, this.player.x());
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@ -1526,7 +1543,7 @@
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this.player.resetIdleTimer();
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WorldServer worldserver = this.minecraftServer.getWorldServer(this.player.dimension);
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BlockPosition blockposition = packetplayinupdatesign.a();
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@@ -966,14 +2007,30 @@
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@@ -966,14 +2008,30 @@
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if (!tileentitysign.b() || tileentitysign.c() != this.player) {
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this.minecraftServer.warning("Player " + this.player.getName() + " just tried to change non-editable sign");
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@ -1558,7 +1575,7 @@
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tileentitysign.update();
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worldserver.notify(blockposition, iblockdata, iblockdata, 3);
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@@ -996,11 +2053,27 @@
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@@ -996,11 +2054,27 @@
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public void a(PacketPlayInAbilities packetplayinabilities) {
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PlayerConnectionUtils.ensureMainThread(packetplayinabilities, this, this.player.x());
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@ -1587,7 +1604,7 @@
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ArrayList arraylist = Lists.newArrayList();
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Iterator iterator = this.minecraftServer.tabCompleteCommand(this.player, packetplayintabcomplete.a(), packetplayintabcomplete.b(), packetplayintabcomplete.c()).iterator();
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@@ -1334,12 +2407,34 @@
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@@ -1334,12 +2408,34 @@
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packetdataserializer.release();
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}
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}
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