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Added VEHICLE_COLLISION_ENTITY which vanished after porting the code

Dieser Commit ist enthalten in:
Erik Broes 2011-02-06 10:41:53 +01:00
Ursprung 4026cd656f
Commit 228b5e7ccd

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@ -604,15 +604,40 @@ public class EntityMinecart extends Entity implements IInventory {
public void c(Entity entity) { public void c(Entity entity) {
if (!this.world.isStatic) { if (!this.world.isStatic) {
if (entity != this.passenger) { if (entity != this.passenger) {
if (entity instanceof EntityLiving && !(entity instanceof EntityHuman) && this.d == 0 && this.motX * this.motX + this.motZ * this.motZ > 0.01D && this.passenger == null && entity.vehicle == null) {
entity.e((Entity) this); // CraftBukkit start
CraftServer server = ((WorldServer) world).getServer();
Type eventType = Type.VEHICLE_COLLISION_ENTITY;
Vehicle vehicle = (Vehicle) this.getBukkitEntity();
org.bukkit.entity.Entity hitEntity = (entity == null) ? null : entity.getBukkitEntity();
VehicleEntityCollisionEvent collsionEvent = new VehicleEntityCollisionEvent(eventType, vehicle, hitEntity);
server.getPluginManager().callEvent(collsionEvent);
if (collsionEvent.isCancelled()) {
return;
} }
if (entity instanceof EntityLiving && !(entity instanceof EntityHuman) && this.d == 0 && this.motX * this.motX + this.motZ * this.motZ > 0.01D && this.passenger == null && entity.vehicle == null) {
if (!collsionEvent.isPickupCancelled()) {
eventType = Type.VEHICLE_ENTER;
VehicleEnterEvent enterEvent = new VehicleEnterEvent(eventType, vehicle, hitEntity);
server.getPluginManager().callEvent(enterEvent);
if (!enterEvent.isCancelled()) {
entity.e((Entity) this);
}
}
}
// CraftBukkit end
double d0 = entity.locX - this.locX; double d0 = entity.locX - this.locX;
double d1 = entity.locZ - this.locZ; double d1 = entity.locZ - this.locZ;
double d2 = d0 * d0 + d1 * d1; double d2 = d0 * d0 + d1 * d1;
if (d2 >= 9.999999747378752E-5D) { // CraftBukkit - Collision
if (d2 >= 9.9999997473787516E-005D && !collsionEvent.isCollisionCancelled()) {
d2 = (double) MathHelper.a(d2); d2 = (double) MathHelper.a(d2);
d0 /= d2; d0 /= d2;
d1 /= d2; d1 /= d2;