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Fixed blocks not keeping data on placement

Dieser Commit ist enthalten in:
Dinnerbone 2011-01-14 19:44:11 +00:00
Ursprung fe4d5db0e0
Commit 202e44ab1a
5 geänderte Dateien mit 568 neuen und 568 gelöschten Zeilen

Datei anzeigen

@ -87,8 +87,8 @@ public class ItemBlock extends Item {
if (this.a == 79) {
world.a(i, j, k, 20);
}
world.a(i, j, k, oldMaterial);
world.c(i, j, k, oldData);
world.b(i, j, k, oldMaterial);
world.d(i, j, k, oldData);
} else {
world.g(i, j, k);
world.h(i, j, k, this.a);

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@ -1,50 +1,50 @@
package net.minecraft.server;
public class Slot {
public final int a; // CraftBukkit: private -> public
public final IInventory b; // CraftBukkit: private -> public
public int c;
public int d;
public int e;
public Slot(IInventory iinventory, int i, int j, int k) {
b = iinventory;
a = i;
d = j;
e = k;
}
public void b() {
d();
}
public boolean a(ItemStack itemstack) {
return true;
}
public ItemStack c() {
return b.a(a);
}
public void b(ItemStack itemstack) {
b.a(a, itemstack);
d();
}
public void d() {
b.d();
}
public int a() {
return b.c();
}
public ItemStack a(int i) {
return b.b(a, i);
}
public boolean a(IInventory iinventory, int i) {
return iinventory == b && i == a;
}
}
package net.minecraft.server;
public class Slot {
public final int a; // CraftBukkit: private -> public
public final IInventory b; // CraftBukkit: private -> public
public int c;
public int d;
public int e;
public Slot(IInventory iinventory, int i, int j, int k) {
b = iinventory;
a = i;
d = j;
e = k;
}
public void b() {
d();
}
public boolean a(ItemStack itemstack) {
return true;
}
public ItemStack c() {
return b.a(a);
}
public void b(ItemStack itemstack) {
b.a(a, itemstack);
d();
}
public void d() {
b.d();
}
public int a() {
return b.c();
}
public ItemStack a(int i) {
return b.b(a, i);
}
public boolean a(IInventory iinventory, int i) {
return iinventory == b && i == a;
}
}

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@ -1,100 +1,100 @@
package net.minecraft.server;
public class TileEntityChest extends TileEntity implements IInventory {
private ItemStack e[];
// CraftBukkit start
public ItemStack[] getContents() {
return e;
}
// CraftBukkit end
public TileEntityChest() {
e = new ItemStack[36];
}
public int h_() {
return 27;
}
public ItemStack a(int i) {
return e[i];
}
public ItemStack b(int i, int j) {
if (e[i] != null) {
if (e[i].a <= j) {
ItemStack itemstack = e[i];
e[i] = null;
d();
return itemstack;
}
ItemStack itemstack1 = e[i].a(j);
if (e[i].a == 0) {
e[i] = null;
}
d();
return itemstack1;
} else {
return null;
}
}
public void a(int i, ItemStack itemstack) {
e[i] = itemstack;
if (itemstack != null && itemstack.a > c()) {
itemstack.a = c();
}
d();
}
public String b() {
return "Chest";
}
public void a(NBTTagCompound nbttagcompound) {
super.a(nbttagcompound);
NBTTagList nbttaglist = nbttagcompound.k("Items");
e = new ItemStack[h_()];
for (int i = 0; i < nbttaglist.b(); i++) {
NBTTagCompound nbttagcompound1 = (NBTTagCompound) nbttaglist.a(i);
int j = nbttagcompound1.b("Slot") & 0xff;
if (j >= 0 && j < e.length) {
e[j] = new ItemStack(nbttagcompound1);
}
}
}
public void b(NBTTagCompound nbttagcompound) {
super.b(nbttagcompound);
NBTTagList nbttaglist = new NBTTagList();
for (int i = 0; i < e.length; i++) {
if (e[i] != null) {
NBTTagCompound nbttagcompound1 = new NBTTagCompound();
nbttagcompound1.a("Slot", (byte) i);
e[i].a(nbttagcompound1);
nbttaglist.a(((NBTBase) (nbttagcompound1)));
}
}
nbttagcompound.a("Items", ((NBTBase) (nbttaglist)));
}
public int c() {
return 64;
}
public boolean a_(EntityPlayer entityplayer) {
if (a.m(b, c, d) != this) {
return false;
}
return entityplayer.d((double) b + 0.5D, (double) c + 0.5D, (double) d + 0.5D) <= 64D;
}
}
package net.minecraft.server;
public class TileEntityChest extends TileEntity implements IInventory {
private ItemStack e[];
// CraftBukkit start
public ItemStack[] getContents() {
return e;
}
// CraftBukkit end
public TileEntityChest() {
e = new ItemStack[36];
}
public int h_() {
return 27;
}
public ItemStack a(int i) {
return e[i];
}
public ItemStack b(int i, int j) {
if (e[i] != null) {
if (e[i].a <= j) {
ItemStack itemstack = e[i];
e[i] = null;
d();
return itemstack;
}
ItemStack itemstack1 = e[i].a(j);
if (e[i].a == 0) {
e[i] = null;
}
d();
return itemstack1;
} else {
return null;
}
}
public void a(int i, ItemStack itemstack) {
e[i] = itemstack;
if (itemstack != null && itemstack.a > c()) {
itemstack.a = c();
}
d();
}
public String b() {
return "Chest";
}
public void a(NBTTagCompound nbttagcompound) {
super.a(nbttagcompound);
NBTTagList nbttaglist = nbttagcompound.k("Items");
e = new ItemStack[h_()];
for (int i = 0; i < nbttaglist.b(); i++) {
NBTTagCompound nbttagcompound1 = (NBTTagCompound) nbttaglist.a(i);
int j = nbttagcompound1.b("Slot") & 0xff;
if (j >= 0 && j < e.length) {
e[j] = new ItemStack(nbttagcompound1);
}
}
}
public void b(NBTTagCompound nbttagcompound) {
super.b(nbttagcompound);
NBTTagList nbttaglist = new NBTTagList();
for (int i = 0; i < e.length; i++) {
if (e[i] != null) {
NBTTagCompound nbttagcompound1 = new NBTTagCompound();
nbttagcompound1.a("Slot", (byte) i);
e[i].a(nbttagcompound1);
nbttaglist.a(((NBTBase) (nbttagcompound1)));
}
}
nbttagcompound.a("Items", ((NBTBase) (nbttaglist)));
}
public int c() {
return 64;
}
public boolean a_(EntityPlayer entityplayer) {
if (a.m(b, c, d) != this) {
return false;
}
return entityplayer.d((double) b + 0.5D, (double) c + 0.5D, (double) d + 0.5D) <= 64D;
}
}

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@ -1,209 +1,209 @@
package net.minecraft.server;
public class TileEntityFurnace extends TileEntity implements IInventory {
private ItemStack h[];
public int e;
public int f;
public int g;
// CraftBukkit start
public ItemStack[] getContents() {
return h;
}
// CraftBukkit end
public TileEntityFurnace() {
h = new ItemStack[3];
e = 0;
f = 0;
g = 0;
}
public int h_() {
return h.length;
}
public ItemStack a(int j) {
return h[j];
}
public ItemStack b(int j, int k) {
if (h[j] != null) {
if (h[j].a <= k) {
ItemStack itemstack = h[j];
h[j] = null;
return itemstack;
}
ItemStack itemstack1 = h[j].a(k);
if (h[j].a == 0) {
h[j] = null;
}
return itemstack1;
} else {
return null;
}
}
public void a(int j, ItemStack itemstack) {
h[j] = itemstack;
if (itemstack != null && itemstack.a > c()) {
itemstack.a = c();
}
}
public String b() {
return "Furnace";
}
public void a(NBTTagCompound nbttagcompound) {
super.a(nbttagcompound);
NBTTagList nbttaglist = nbttagcompound.k("Items");
h = new ItemStack[h_()];
for (int j = 0; j < nbttaglist.b(); j++) {
NBTTagCompound nbttagcompound1 = (NBTTagCompound) nbttaglist.a(j);
byte byte0 = nbttagcompound1.b("Slot");
if (byte0 >= 0 && byte0 < h.length) {
h[byte0] = new ItemStack(nbttagcompound1);
}
}
e = ((int) (nbttagcompound.c("BurnTime")));
g = ((int) (nbttagcompound.c("CookTime")));
f = a(h[1]);
}
public void b(NBTTagCompound nbttagcompound) {
super.b(nbttagcompound);
nbttagcompound.a("BurnTime", (short) e);
nbttagcompound.a("CookTime", (short) g);
NBTTagList nbttaglist = new NBTTagList();
for (int j = 0; j < h.length; j++) {
if (h[j] != null) {
NBTTagCompound nbttagcompound1 = new NBTTagCompound();
nbttagcompound1.a("Slot", (byte) j);
h[j].a(nbttagcompound1);
nbttaglist.a(((NBTBase) (nbttagcompound1)));
}
}
nbttagcompound.a("Items", ((NBTBase) (nbttaglist)));
}
public int c() {
return 64;
}
public boolean e() {
return e > 0;
}
public void f() {
boolean flag = e > 0;
boolean flag1 = false;
if (e > 0) {
e--;
}
if (!a.z) {
if (e == 0 && i()) {
f = e = a(h[1]);
if (e > 0) {
flag1 = true;
if (h[1] != null) {
h[1].a--;
if (h[1].a == 0) {
h[1] = null;
}
}
}
}
if (e() && i()) {
g++;
if (g == 200) {
g = 0;
h();
flag1 = true;
}
} else {
g = 0;
}
if (flag != (e > 0)) {
flag1 = true;
BlockFurnace.a(e > 0, a, b, c, d);
}
}
if (flag1) {
d();
}
}
private boolean i() {
if (h[0] == null) {
return false;
}
ItemStack itemstack = FurnaceRecipes.a().a(h[0].a().ba);
if (itemstack == null) {
return false;
}
if (h[2] == null) {
return true;
}
if (!h[2].a(itemstack)) {
return false;
}
if (h[2].a < c() && h[2].a < h[2].b()) {
return true;
}
return h[2].a < itemstack.b();
}
public void h() {
if (!i()) {
return;
}
ItemStack itemstack = FurnaceRecipes.a().a(h[0].a().ba);
if (h[2] == null) {
h[2] = itemstack.j();
} else if (h[2].c == itemstack.c) {
h[2].a++;
}
h[0].a--;
if (h[0].a <= 0) {
h[0] = null;
}
}
private int a(ItemStack itemstack) {
if (itemstack == null) {
return 0;
}
int j = itemstack.a().ba;
if (j < 256 && Block.m[j].bt == Material.c) {
return 300;
}
if (j == Item.B.ba) {
return 100;
}
if (j == Item.k.ba) {
return 1600;
}
return j != Item.aw.ba ? 0 : 20000;
}
public boolean a_(EntityPlayer entityplayer) {
if (a.m(b, c, d) != this) {
return false;
}
return entityplayer.d((double) b + 0.5D, (double) c + 0.5D, (double) d + 0.5D) <= 64D;
}
package net.minecraft.server;
public class TileEntityFurnace extends TileEntity implements IInventory {
private ItemStack h[];
public int e;
public int f;
public int g;
// CraftBukkit start
public ItemStack[] getContents() {
return h;
}
// CraftBukkit end
public TileEntityFurnace() {
h = new ItemStack[3];
e = 0;
f = 0;
g = 0;
}
public int h_() {
return h.length;
}
public ItemStack a(int j) {
return h[j];
}
public ItemStack b(int j, int k) {
if (h[j] != null) {
if (h[j].a <= k) {
ItemStack itemstack = h[j];
h[j] = null;
return itemstack;
}
ItemStack itemstack1 = h[j].a(k);
if (h[j].a == 0) {
h[j] = null;
}
return itemstack1;
} else {
return null;
}
}
public void a(int j, ItemStack itemstack) {
h[j] = itemstack;
if (itemstack != null && itemstack.a > c()) {
itemstack.a = c();
}
}
public String b() {
return "Furnace";
}
public void a(NBTTagCompound nbttagcompound) {
super.a(nbttagcompound);
NBTTagList nbttaglist = nbttagcompound.k("Items");
h = new ItemStack[h_()];
for (int j = 0; j < nbttaglist.b(); j++) {
NBTTagCompound nbttagcompound1 = (NBTTagCompound) nbttaglist.a(j);
byte byte0 = nbttagcompound1.b("Slot");
if (byte0 >= 0 && byte0 < h.length) {
h[byte0] = new ItemStack(nbttagcompound1);
}
}
e = ((int) (nbttagcompound.c("BurnTime")));
g = ((int) (nbttagcompound.c("CookTime")));
f = a(h[1]);
}
public void b(NBTTagCompound nbttagcompound) {
super.b(nbttagcompound);
nbttagcompound.a("BurnTime", (short) e);
nbttagcompound.a("CookTime", (short) g);
NBTTagList nbttaglist = new NBTTagList();
for (int j = 0; j < h.length; j++) {
if (h[j] != null) {
NBTTagCompound nbttagcompound1 = new NBTTagCompound();
nbttagcompound1.a("Slot", (byte) j);
h[j].a(nbttagcompound1);
nbttaglist.a(((NBTBase) (nbttagcompound1)));
}
}
nbttagcompound.a("Items", ((NBTBase) (nbttaglist)));
}
public int c() {
return 64;
}
public boolean e() {
return e > 0;
}
public void f() {
boolean flag = e > 0;
boolean flag1 = false;
if (e > 0) {
e--;
}
if (!a.z) {
if (e == 0 && i()) {
f = e = a(h[1]);
if (e > 0) {
flag1 = true;
if (h[1] != null) {
h[1].a--;
if (h[1].a == 0) {
h[1] = null;
}
}
}
}
if (e() && i()) {
g++;
if (g == 200) {
g = 0;
h();
flag1 = true;
}
} else {
g = 0;
}
if (flag != (e > 0)) {
flag1 = true;
BlockFurnace.a(e > 0, a, b, c, d);
}
}
if (flag1) {
d();
}
}
private boolean i() {
if (h[0] == null) {
return false;
}
ItemStack itemstack = FurnaceRecipes.a().a(h[0].a().ba);
if (itemstack == null) {
return false;
}
if (h[2] == null) {
return true;
}
if (!h[2].a(itemstack)) {
return false;
}
if (h[2].a < c() && h[2].a < h[2].b()) {
return true;
}
return h[2].a < itemstack.b();
}
public void h() {
if (!i()) {
return;
}
ItemStack itemstack = FurnaceRecipes.a().a(h[0].a().ba);
if (h[2] == null) {
h[2] = itemstack.j();
} else if (h[2].c == itemstack.c) {
h[2].a++;
}
h[0].a--;
if (h[0].a <= 0) {
h[0] = null;
}
}
private int a(ItemStack itemstack) {
if (itemstack == null) {
return 0;
}
int j = itemstack.a().ba;
if (j < 256 && Block.m[j].bt == Material.c) {
return 300;
}
if (j == Item.B.ba) {
return 100;
}
if (j == Item.k.ba) {
return 1600;
}
return j != Item.aw.ba ? 0 : 20000;
}
public boolean a_(EntityPlayer entityplayer) {
if (a.m(b, c, d) != this) {
return false;
}
return entityplayer.d((double) b + 0.5D, (double) c + 0.5D, (double) d + 0.5D) <= 64D;
}
}

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@ -1,208 +1,208 @@
package org.bukkit.craftbukkit;
import java.util.HashMap;
import net.minecraft.server.IInventory;
import org.bukkit.ItemStack;
import org.bukkit.Material;
public class CraftInventory implements org.bukkit.Inventory {
protected IInventory inventory;
public CraftInventory(IInventory inventory) {
this.inventory = inventory;
}
public IInventory getInventory() {
return inventory;
}
public int getSize() {
return getInventory().h_();
}
public String getName() {
return getInventory().b();
}
public CraftItemStack getItem(int index) {
return new CraftItemStack(getInventory().a(index));
}
public CraftItemStack[] getContents() {
CraftItemStack[] items = new CraftItemStack[getSize()];
net.minecraft.server.ItemStack[] mcItems = getInventory().getContents();
for (int i = 0; i < mcItems.length; i++ ) {
items[i] = new CraftItemStack(mcItems[i]);
}
return items;
}
public void setItem(int index, ItemStack item) {
getInventory().a( index, new net.minecraft.server.ItemStack( item.getTypeID(), item.getAmount(), 0));
}
public boolean contains(int materialId) {
for (ItemStack item: getContents()) {
if (item.getTypeID() == materialId) {
return true;
}
}
return false;
}
public boolean contains(Material material) {
return contains(material.getID());
}
public boolean contains(ItemStack item) {
for (ItemStack i: getContents()) {
if (item.equals(i)) {
return true;
}
}
return false;
}
public HashMap<Integer, ItemStack> all(int materialId) {
HashMap<Integer, ItemStack> slots = new HashMap<Integer, ItemStack>();
ItemStack[] inventory = getContents();
for (int i = 0; i < inventory.length; i++) {
ItemStack item = inventory[i];
if (item.getTypeID() == materialId) {
slots.put( i, item );
}
}
return slots;
}
public HashMap<Integer, ItemStack> all(Material material) {
return all(material.getID());
}
public HashMap<Integer, ItemStack> all(ItemStack item) {
HashMap<Integer, ItemStack> slots = new HashMap<Integer, ItemStack>();
ItemStack[] inventory = getContents();
for (int i = 0; i < inventory.length; i++) {
if (item.equals(inventory[i])) {
slots.put( i, item );
}
}
return slots;
}
public int first(int materialId) {
ItemStack[] inventory = getContents();
for (int i = 0; i < inventory.length; i++) {
if (inventory[i].getTypeID() == materialId) {
return i;
}
}
return -1;
}
public int first(Material material) {
return first(material.getID());
}
public int first(ItemStack item) {
ItemStack[] inventory = getContents();
for (int i = 0; i < inventory.length; i++) {
if (item.equals(inventory[i])) {
return i;
}
}
return -1;
}
public int firstEmpty() {
return first(Material.AIR);
}
public int firstPartial(int materialId) {
ItemStack[] inventory = getContents();
for (int i = 0; i < inventory.length; i++) {
ItemStack item = inventory[i];
if (item != null && item.getTypeID() == materialId && item.getAmount() < item.getMaxStackSize()) {
return i;
}
}
return -1;
}
public int firstPartial(Material material) {
return firstPartial(material.getID());
}
public int firstPartial(ItemStack item) {
return firstPartial(item.getTypeID());
}
public HashMap<Integer, ItemStack> addItem(ItemStack... items) {
HashMap<Integer,ItemStack> leftover = new HashMap<Integer,ItemStack>();
/* TODO: some optimization
* - Create a 'firstPartial' with a 'fromIndex'
* - Record the lastPartial per Material
* - Cache firstEmpty result
*/
for (int i = 0; i < items.length; i++) {
ItemStack item = items[i];
while (true) {
// Do we already have a stack of it?
int firstPartial = firstPartial( item.getTypeID() );
// Drat! no partial stack
if (firstPartial == -1) {
// Find a free spot!
int firstFree = firstEmpty();
if (firstFree == -1) {
// No space at all!
leftover.put(i, item);
break;
} else {
// More than a single stack!
if (item.getAmount() > getMaxItemStack()) {
setItem( firstFree, new ItemStack(item.getTypeID(), getMaxItemStack()));
item.setAmount(item.getAmount() - getMaxItemStack());
} else {
// Just store it
setItem( firstFree, item );
break;
}
}
} else {
// So, apparently it might only partially fit, well lets do just that
ItemStack partialItem = getItem(firstPartial);
int amount = item.getAmount();
int partialAmount = partialItem.getAmount();
int maxAmount = partialItem.getMaxStackSize();
// Check if it fully fits
if (amount + partialAmount <= maxAmount) {
partialItem.setAmount( amount + partialAmount );
break;
}
// It fits partially
partialItem.setAmount( maxAmount );
item.setAmount( amount + partialAmount - maxAmount );
}
}
}
return leftover;
}
private int getMaxItemStack() {
return getInventory().c();
}
}
package org.bukkit.craftbukkit;
import java.util.HashMap;
import net.minecraft.server.IInventory;
import org.bukkit.ItemStack;
import org.bukkit.Material;
public class CraftInventory implements org.bukkit.Inventory {
protected IInventory inventory;
public CraftInventory(IInventory inventory) {
this.inventory = inventory;
}
public IInventory getInventory() {
return inventory;
}
public int getSize() {
return getInventory().h_();
}
public String getName() {
return getInventory().b();
}
public CraftItemStack getItem(int index) {
return new CraftItemStack(getInventory().a(index));
}
public CraftItemStack[] getContents() {
CraftItemStack[] items = new CraftItemStack[getSize()];
net.minecraft.server.ItemStack[] mcItems = getInventory().getContents();
for (int i = 0; i < mcItems.length; i++ ) {
items[i] = new CraftItemStack(mcItems[i]);
}
return items;
}
public void setItem(int index, ItemStack item) {
getInventory().a( index, new net.minecraft.server.ItemStack( item.getTypeID(), item.getAmount(), 0));
}
public boolean contains(int materialId) {
for (ItemStack item: getContents()) {
if (item.getTypeID() == materialId) {
return true;
}
}
return false;
}
public boolean contains(Material material) {
return contains(material.getID());
}
public boolean contains(ItemStack item) {
for (ItemStack i: getContents()) {
if (item.equals(i)) {
return true;
}
}
return false;
}
public HashMap<Integer, ItemStack> all(int materialId) {
HashMap<Integer, ItemStack> slots = new HashMap<Integer, ItemStack>();
ItemStack[] inventory = getContents();
for (int i = 0; i < inventory.length; i++) {
ItemStack item = inventory[i];
if (item.getTypeID() == materialId) {
slots.put( i, item );
}
}
return slots;
}
public HashMap<Integer, ItemStack> all(Material material) {
return all(material.getID());
}
public HashMap<Integer, ItemStack> all(ItemStack item) {
HashMap<Integer, ItemStack> slots = new HashMap<Integer, ItemStack>();
ItemStack[] inventory = getContents();
for (int i = 0; i < inventory.length; i++) {
if (item.equals(inventory[i])) {
slots.put( i, item );
}
}
return slots;
}
public int first(int materialId) {
ItemStack[] inventory = getContents();
for (int i = 0; i < inventory.length; i++) {
if (inventory[i].getTypeID() == materialId) {
return i;
}
}
return -1;
}
public int first(Material material) {
return first(material.getID());
}
public int first(ItemStack item) {
ItemStack[] inventory = getContents();
for (int i = 0; i < inventory.length; i++) {
if (item.equals(inventory[i])) {
return i;
}
}
return -1;
}
public int firstEmpty() {
return first(Material.AIR);
}
public int firstPartial(int materialId) {
ItemStack[] inventory = getContents();
for (int i = 0; i < inventory.length; i++) {
ItemStack item = inventory[i];
if (item != null && item.getTypeID() == materialId && item.getAmount() < item.getMaxStackSize()) {
return i;
}
}
return -1;
}
public int firstPartial(Material material) {
return firstPartial(material.getID());
}
public int firstPartial(ItemStack item) {
return firstPartial(item.getTypeID());
}
public HashMap<Integer, ItemStack> addItem(ItemStack... items) {
HashMap<Integer,ItemStack> leftover = new HashMap<Integer,ItemStack>();
/* TODO: some optimization
* - Create a 'firstPartial' with a 'fromIndex'
* - Record the lastPartial per Material
* - Cache firstEmpty result
*/
for (int i = 0; i < items.length; i++) {
ItemStack item = items[i];
while (true) {
// Do we already have a stack of it?
int firstPartial = firstPartial( item.getTypeID() );
// Drat! no partial stack
if (firstPartial == -1) {
// Find a free spot!
int firstFree = firstEmpty();
if (firstFree == -1) {
// No space at all!
leftover.put(i, item);
break;
} else {
// More than a single stack!
if (item.getAmount() > getMaxItemStack()) {
setItem( firstFree, new ItemStack(item.getTypeID(), getMaxItemStack()));
item.setAmount(item.getAmount() - getMaxItemStack());
} else {
// Just store it
setItem( firstFree, item );
break;
}
}
} else {
// So, apparently it might only partially fit, well lets do just that
ItemStack partialItem = getItem(firstPartial);
int amount = item.getAmount();
int partialAmount = partialItem.getAmount();
int maxAmount = partialItem.getMaxStackSize();
// Check if it fully fits
if (amount + partialAmount <= maxAmount) {
partialItem.setAmount( amount + partialAmount );
break;
}
// It fits partially
partialItem.setAmount( maxAmount );
item.setAmount( amount + partialAmount - maxAmount );
}
}
}
return leftover;
}
private int getMaxItemStack() {
return getInventory().c();
}
}