Implemented PlayerChangedWorldEvent.
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Ursprung
d532136903
Commit
199a5c2a77
@ -279,6 +279,7 @@ public class ServerConfigurationManager {
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// CraftBukkit start
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// CraftBukkit start
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EntityPlayer entityplayer1 = entityplayer;
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EntityPlayer entityplayer1 = entityplayer;
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org.bukkit.World fromWorld = entityplayer1.getBukkitEntity().getWorld();
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if (location == null) {
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if (location == null) {
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boolean isBedSpawn = false;
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boolean isBedSpawn = false;
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@ -331,6 +332,10 @@ public class ServerConfigurationManager {
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entityplayer1.spawnIn(worldserver);
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entityplayer1.spawnIn(worldserver);
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entityplayer1.dead = false;
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entityplayer1.dead = false;
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entityplayer1.netServerHandler.teleport(new Location(worldserver.getWorld(), entityplayer1.locX, entityplayer1.locY, entityplayer1.locZ, entityplayer1.yaw, entityplayer1.pitch));
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entityplayer1.netServerHandler.teleport(new Location(worldserver.getWorld(), entityplayer1.locX, entityplayer1.locY, entityplayer1.locZ, entityplayer1.yaw, entityplayer1.pitch));
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org.bukkit.event.player.PlayerChangedWorldEvent event = new org.bukkit.event.player.PlayerChangedWorldEvent((Player) entityplayer1.getBukkitEntity(), fromWorld);
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Bukkit.getServer().getPluginManager().callEvent(event);
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// CraftBukkit end
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// CraftBukkit end
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this.a(entityplayer1, worldserver);
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this.a(entityplayer1, worldserver);
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this.getPlayerManager(entityplayer1.dimension).addPlayer(entityplayer1);
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this.getPlayerManager(entityplayer1.dimension).addPlayer(entityplayer1);
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