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Don't teleport dead entities

Had some issue with this in past, and this is the vanilla logic.
Potentially an old CB change that's no longer needed.
Dieser Commit ist enthalten in:
Aikar 2016-03-22 00:56:09 -04:00
Ursprung 2e29af3df0
Commit 15dd8f0692

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@ -0,0 +1,24 @@
From c1462e2b3643606950a1a9b417a83312fbd0aac7 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 22 Mar 2016 00:55:23 -0400
Subject: [PATCH] Don't teleport dead entities
Had some issue with this in past, and this is the vanilla logic.
Potentially an old CB change that's no longer needed.
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index 0f66b39..e57195c 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -2096,7 +2096,7 @@ public abstract class Entity implements ICommandListener {
}
public Entity teleportTo(Location exit, boolean portal) {
- if (true) {
+ if (!this.dead) { // Paper
WorldServer worldserver = ((CraftWorld) getBukkitEntity().getLocation().getWorld()).getHandle();
WorldServer worldserver1 = ((CraftWorld) exit.getWorld()).getHandle();
int i = worldserver1.dimension;
--
2.7.4