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Inform the client when break events are cancelled. Thanks mrapple!

Dieser Commit ist enthalten in:
EvilSeph 2012-01-07 20:26:23 -05:00
Ursprung 86fef037e0
Commit 13470ccf79

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@ -93,6 +93,8 @@ public class ItemInWorldManager {
if (this.b()) {
if (event.isCancelled()) {
// Let the client know the block still exists
((EntityPlayer) this.player).netServerHandler.sendPacket(new Packet53BlockChange(i, j, k, this.world));
return;
}
this.c(i, j, k);
@ -133,6 +135,8 @@ public class ItemInWorldManager {
BlockDamageEvent blockEvent = CraftEventFactory.callBlockDamageEvent(this.player, i, j, k, this.player.inventory.getItemInHand(), toolDamage >= 1.0f);
if (blockEvent.isCancelled()) {
// Let the client know the block still exists
((EntityPlayer) this.player).netServerHandler.sendPacket(new Packet53BlockChange(i, j, k, this.world));
return;
}
@ -201,6 +205,8 @@ public class ItemInWorldManager {
this.world.getServer().getPluginManager().callEvent(event);
if (event.isCancelled()) {
// Let the client know the block still exists
((EntityPlayer) this.player).netServerHandler.sendPacket(new Packet53BlockChange(i, j, k, this.world));
return false;
}
}