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Target default world when returning from The End; Fixes BUKKIT-3494

Due to the having to generate new logic to avoid using the customized
PlayerConnection.moveToWorld, entities returning from The End were not
properly calculating their exit target.  This commit corrects that
logic.
Dieser Commit ist enthalten in:
EdGruberman 2013-01-24 17:37:01 -07:00 committet von feildmaster
Ursprung 50e74b3b49
Commit 132fdbc4ac
3 geänderte Dateien mit 15 neuen und 7 gelöschten Zeilen

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@ -1762,9 +1762,11 @@ public abstract class Entity {
Location enter = this.getBukkitEntity().getLocation();
Location exit = exitWorld != null ? minecraftserver.getPlayerList().calculateTarget(enter, minecraftserver.getWorldServer(i)) : null;
boolean useTravelAgent = exitWorld != null && !(this.dimension == 1 && exitWorld.dimension == 1); // don't use agent for custom worlds or return from THE_END
TravelAgent agent = exit != null ? (TravelAgent) ((CraftWorld) exit.getWorld()).getHandle().s() : null;
EntityPortalEvent event = new EntityPortalEvent(this.getBukkitEntity(), enter, exit, agent);
event.useTravelAgent(useTravelAgent);
event.getEntity().getServer().getPluginManager().callEvent(event);
if (event.isCancelled() || event.getTo() == null || !this.isAlive()) {
return;

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@ -436,18 +436,22 @@ public abstract class PlayerList {
Location enter = entityplayer.getBukkitEntity().getLocation();
Location exit = null;
boolean useTravelAgent = false; // don't use agent for custom worlds or return from THE_END
if (exitWorld != null) {
if ((cause == TeleportCause.END_PORTAL) && (i == 0)) {
// THE_END -> NORMAL; use bed if available
// THE_END -> NORMAL; use bed if available, otherwise default spawn
exit = ((CraftPlayer) entityplayer.getBukkitEntity()).getBedSpawnLocation();
}
if (exit == null) {
if (exit == null) exit = exitWorld.getWorld().getSpawnLocation();
} else {
// NORMAL <-> NETHER or NORMAL -> THE_END
exit = this.calculateTarget(enter, exitWorld);
useTravelAgent = true;
}
}
TravelAgent agent = exit != null ? (TravelAgent) ((CraftWorld) exit.getWorld()).getHandle().s() : null;
PlayerPortalEvent event = new PlayerPortalEvent(entityplayer.getBukkitEntity(), enter, exit, agent, cause);
event.useTravelAgent(useTravelAgent);
Bukkit.getServer().getPluginManager().callEvent(event);
if (event.isCancelled() || event.getTo() == null) {
return;
@ -517,6 +521,8 @@ public abstract class PlayerList {
ChunkCoordinates chunkcoordinates;
if (i == 1) {
// use default NORMAL world spawn instead of target
worldserver1 = this.server.worlds.get(0);
chunkcoordinates = worldserver1.getSpawn();
} else {
chunkcoordinates = worldserver1.getDimensionSpawn();
@ -553,7 +559,7 @@ public abstract class PlayerList {
}
// entity.spawnIn(worldserver1);
return new Location(target.getWorld(), d0, y, d1, yaw, pitch);
return new Location(worldserver1.getWorld(), d0, y, d1, yaw, pitch);
}
// copy of original a(Entity, int, WorldServer, WorldServer) method with only entity repositioning logic

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@ -185,9 +185,9 @@ public class PortalTravelAgent {
// entity.setPositionRotation((double) i, (double) j, (double) k, entity.yaw, 0.0F);
// entity.motX = entity.motY = entity.motZ = 0.0D;
position.setPitch(0.0F);
position.setX(0);
position.setY(0);
position.setZ(0);
velocity.setX(0);
velocity.setY(0);
velocity.setZ(0);
} else {
double d4;
int k1;