Use correct bitmask variable for orebfuscator
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31f53fbbbe
Commit
12358efad3
@ -1,4 +1,4 @@
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From ed7b1fa657976910f496b8cdcaf25e38aecc3f26 Mon Sep 17 00:00:00 2001
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From b1f48210131c8ca7b879452ca7b60a4bd578a826 Mon Sep 17 00:00:00 2001
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From: md_5 <md_5@live.com.au>
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Date: Thu, 16 May 2013 18:51:05 +1000
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Subject: [PATCH] Orebfuscator
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@ -49,14 +49,14 @@ index 09b34e9..e80d8b9 100644
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try {
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this.buffer = chunkmap.a;
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diff --git a/src/main/java/net/minecraft/server/PacketPlayOutMapChunkBulk.java b/src/main/java/net/minecraft/server/PacketPlayOutMapChunkBulk.java
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index bf3a139..ce44ad6 100644
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index bf3a139..fc92026 100644
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--- a/src/main/java/net/minecraft/server/PacketPlayOutMapChunkBulk.java
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+++ b/src/main/java/net/minecraft/server/PacketPlayOutMapChunkBulk.java
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@@ -43,6 +43,7 @@ public class PacketPlayOutMapChunkBulk extends Packet {
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for (int k = 0; k < i; ++k) {
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Chunk chunk = (Chunk) list.get(k);
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ChunkMap chunkmap = PacketPlayOutMapChunk.a(chunk, true, '\uffff');
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+ chunk.world.spigotConfig.antiXrayInstance.obfuscate(chunk.locX, chunk.locZ, i, chunkmap.a, chunk.world); // Spigot
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+ chunk.world.spigotConfig.antiXrayInstance.obfuscate(chunk.locX, chunk.locZ, chunkmap.b, chunkmap.a, chunk.world); // Spigot
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if (buildBuffer.length < j + chunkmap.a.length) {
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byte[] abyte = new byte[j + chunkmap.a.length];
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@ -86,7 +86,7 @@ index 5b0875d..1aca7f6 100644
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public void b(int i, int j, int k, Block block, int l) {
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diff --git a/src/main/java/org/spigotmc/AntiXray.java b/src/main/java/org/spigotmc/AntiXray.java
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new file mode 100644
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index 0000000..ab01d3b
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index 0000000..8230ff1
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--- /dev/null
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+++ b/src/main/java/org/spigotmc/AntiXray.java
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@@ -0,0 +1,188 @@
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@ -149,7 +149,7 @@ index 0000000..ab01d3b
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+ /**
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+ * Removes all non exposed ores from the chunk buffer.
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+ */
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+ public void obfuscate(int chunkX, int chunkY, int bitmask, byte[] buffer, World world)
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+ public void obfuscate(int chunkX, int chunkZ, int bitmask, byte[] buffer, World world)
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+ {
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+ // If the world is marked as obfuscated
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+ if ( world.spigotConfig.antiXray )
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@ -164,7 +164,7 @@ index 0000000..ab01d3b
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+
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+ // Chunk corner X and Z blocks
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+ int startX = chunkX << 4;
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+ int startZ = chunkY << 4;
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+ int startZ = chunkZ << 4;
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+
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+ // Chunks can have up to 16 sections
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+ for ( int i = 0; i < 16; i++ )
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