Added the ability to set the quit message
Dieser Commit ist enthalten in:
Ursprung
c84d51f458
Commit
121bcd5adc
@ -500,8 +500,10 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
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// CraftBukkit start -- rarely it would send a disconnect line twice
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// CraftBukkit start -- rarely it would send a disconnect line twice
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if (!this.c) {
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if (!this.c) {
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a.info(this.e.name + " lost connection: " + s);
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a.info(this.e.name + " lost connection: " + s);
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this.d.f.a((Packet) (new Packet3Chat("\u00A7e" + this.e.name + " left the game.")));
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String quitMessage = this.d.f.c(this.e);
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this.d.f.c(this.e);
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if (quitMessage != null) {
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this.d.f.a((Packet) (new Packet3Chat(quitMessage)));
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}
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}
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}
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// CraftBukkit end
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// CraftBukkit end
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this.c = true;
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this.c = true;
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@ -111,14 +111,16 @@ public class ServerConfigurationManager {
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((WorldServer) entityplayer.world).manager.c(entityplayer); // CraftBukkit
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((WorldServer) entityplayer.world).manager.c(entityplayer); // CraftBukkit
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}
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}
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public void c(EntityPlayer entityplayer) {
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public String c(EntityPlayer entityplayer) { // CraftBukkit - changed return type
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this.n.a(entityplayer);
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this.n.a(entityplayer);
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entityplayer.world.d(entityplayer); // CraftBukkit
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entityplayer.world.d(entityplayer); // CraftBukkit
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this.b.remove(entityplayer);
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this.b.remove(entityplayer);
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// CraftBukkit start
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// CraftBukkit start
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((WorldServer) entityplayer.world).manager.b(entityplayer);
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((WorldServer) entityplayer.world).manager.b(entityplayer);
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server.getPluginManager().callEvent(new PlayerQuitEvent(server.getPlayer(entityplayer))); // CraftBukkit
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PlayerQuitEvent playerQuitEvent = new PlayerQuitEvent(server.getPlayer(entityplayer), "\u00A7e" + entityplayer.name + " left the game.");
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server.getPluginManager().callEvent(playerQuitEvent);
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return playerQuitEvent.getQuitMessage();
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// CraftBukkit end
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// CraftBukkit end
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}
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}
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