Fixes to projectile events to check for null entities.
Dieser Commit ist enthalten in:
Ursprung
cbebfbd6da
Commit
11de6b91da
@ -7,8 +7,10 @@ import org.bukkit.craftbukkit.entity.CraftArrow;
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import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.event.entity.EntityDamageByProjectileEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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//CraftBukkit end
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public class EntityArrow extends Entity {
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private int c;
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@ -39,30 +41,20 @@ public class EntityArrow extends Entity {
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}
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public EntityArrow(World world, double d1, double d2, double d3) {
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super(world);
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c = -1;
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d = -1;
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e = -1;
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f = 0;
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ak = false;
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a = 0;
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am = 0;
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a(0.5F, 0.5F);
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// CraftBukkit start
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this(world);
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// CraftBukkit end
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a(d1, d2, d3);
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H = 0.0F;
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}
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public EntityArrow(World world, EntityLiving entityliving) {
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super(world);
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c = -1;
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d = -1;
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e = -1;
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f = 0;
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ak = false;
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a = 0;
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am = 0;
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// CraftBukkit start
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this(world);
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// CraftBukkit end
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b = entityliving;
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a(0.5F, 0.5F);
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c(entityliving.p, entityliving.q + (double) entityliving.w(), entityliving.r, entityliving.v, entityliving.w);
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p -= MathHelper.b((v / 180F) * 3.141593F) * 0.16F;
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q -= 0.10000000149011612D;
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@ -176,12 +168,14 @@ public class EntityArrow extends Entity {
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//TODO decide if we should create DamageCause.ARROW, DamageCause.PROJECTILE
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// or leave as DamageCause.ENTITY_ATTACK
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org.bukkit.entity.Entity shooter = null;
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if ((EntityLiving)b != null) {
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shooter = b.getBukkitEntity();
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}
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EntityDamageByProjectileEvent edbpe = new EntityDamageByProjectileEvent(shooter, entity.getBukkitEntity(), this.getBukkitEntity(), EntityDamageEvent.DamageCause.ENTITY_ATTACK, 4);
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org.bukkit.entity.Entity shooter = (b == null)?null:b.getBukkitEntity();
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org.bukkit.entity.Entity damagee = movingobjectposition.g.getBukkitEntity();
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org.bukkit.entity.Entity projectile = this.getBukkitEntity();
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// TODO deal with arrows being fired from a non-entity
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DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
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int damage = 4;
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EntityDamageByProjectileEvent edbpe = new EntityDamageByProjectileEvent(shooter, damagee, projectile, damageCause, damage);
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server.getPluginManager().callEvent(edbpe);
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if(!edbpe.isCancelled()) {
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// this function returns if the arrow should stick in or not, i.e. !bounce
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@ -11,6 +11,7 @@ import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.event.Event.Type;
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import org.bukkit.event.entity.EntityDamageByProjectileEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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import org.bukkit.event.player.PlayerEggThrowEvent;
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// CraftBukkit end
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@ -45,16 +46,11 @@ public class EntityEgg extends Entity {
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protected void a() {}
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public EntityEgg(World world, EntityLiving entityliving) {
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super(world);
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b = -1;
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c = -1;
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d = -1;
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e = 0;
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f = false;
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a = 0;
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am = 0;
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// CraftBukkit start
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this(world);
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// CraftBukkit end
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ak = entityliving;
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a(0.25F, 0.25F);
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c(entityliving.p, entityliving.q + (double) entityliving.w(), entityliving.r, entityliving.v, entityliving.w);
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p -= MathHelper.b((v / 180F) * 3.141593F) * 0.16F;
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q -= 0.10000000149011612D;
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@ -70,16 +66,11 @@ public class EntityEgg extends Entity {
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}
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public EntityEgg(World world, double d1, double d2, double d3) {
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super(world);
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b = -1;
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c = -1;
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d = -1;
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e = 0;
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f = false;
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a = 0;
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am = 0;
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// CraftBukkit start
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this(world);
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// CraftBukkit end
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al = 0;
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a(0.25F, 0.25F);
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a(d1, d2, d3);
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H = 0.0F;
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}
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@ -179,11 +170,16 @@ public class EntityEgg extends Entity {
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boolean bounce;
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if (movingobjectposition.g instanceof EntityLiving) {
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CraftServer server = ((WorldServer) this.l).getServer();
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org.bukkit.entity.Entity shooter = (ak == null)?null:ak.getBukkitEntity();
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org.bukkit.entity.Entity damagee = movingobjectposition.g.getBukkitEntity();
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org.bukkit.entity.Entity projectile = this.getBukkitEntity();
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DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
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int damage = 0;
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//TODO @see EntityArrow#162
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EntityDamageByProjectileEvent edbpe = new EntityDamageByProjectileEvent( ak.getBukkitEntity(), movingobjectposition.g.getBukkitEntity(), this.getBukkitEntity(), EntityDamageEvent.DamageCause.ENTITY_ATTACK, 0);
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EntityDamageByProjectileEvent edbpe = new EntityDamageByProjectileEvent(shooter, damagee, projectile, damageCause, damage);
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server.getPluginManager().callEvent(edbpe);
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if(!edbpe.isCancelled()) {
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// this function returns if the egg should stick or not, i.e. !bounce
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bounce = !movingobjectposition.g.a(((Entity) (ak)), edbpe.getDamage());
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@ -206,21 +202,24 @@ public class EntityEgg extends Entity {
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if (!hatching) {
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numHatching = 0;
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}
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MobType type = MobType.CHICKEN;
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MobType hatchingType = MobType.CHICKEN;
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if (ak instanceof EntityPlayerMP) {
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CraftServer server = ((WorldServer) l).getServer();
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PlayerEggThrowEvent event = new PlayerEggThrowEvent(Type.PLAYER_EGG_THROW, (Player) ak.getBukkitEntity(), hatching, numHatching, type);
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Type eventType = Type.PLAYER_EGG_THROW;
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Player player = (Player) ak.getBukkitEntity();
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PlayerEggThrowEvent event = new PlayerEggThrowEvent(eventType, player, hatching, numHatching, hatchingType);
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server.getPluginManager().callEvent(event);
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hatching = event.isHatching();
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numHatching = event.getNumHatches();
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type = event.getHatchType();
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hatchingType = event.getHatchType();
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}
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if (hatching) {
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for (int k = 0; k < numHatching; k++) {
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Entity entity = null;
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switch (type) {
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switch (hatchingType) {
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case CHICKEN:
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entity = new EntityChicken(this.l);
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break;
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@ -8,8 +8,10 @@ import org.bukkit.craftbukkit.entity.CraftFireball;
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import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.event.entity.EntityDamageByProjectileEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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//CraftBukkit end
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public class EntityFireball extends Entity {
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private int e;
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@ -35,6 +37,7 @@ public class EntityFireball extends Entity {
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a = 0;
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ap = 0;
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a(1.0F, 1.0F);
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//CraftBukkit start
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CraftServer server = ((WorldServer) this.l).getServer();
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this.bukkitEntity = new CraftFireball(server, this);
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@ -44,16 +47,11 @@ public class EntityFireball extends Entity {
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protected void a() {}
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public EntityFireball(World world, EntityLiving entityliving, double d1, double d2, double d3) {
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super(world);
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e = -1;
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f = -1;
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ak = -1;
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al = 0;
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am = false;
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a = 0;
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ap = 0;
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// CraftBukkit start
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this(world);
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// CraftBukkit end
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an = entityliving;
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a(1.0F, 1.0F);
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c(entityliving.p, entityliving.q, entityliving.r, entityliving.v, entityliving.w);
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a(p, q, r);
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H = 0.0F;
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@ -137,11 +135,16 @@ public class EntityFireball extends Entity {
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boolean bounce;
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if (movingobjectposition.g instanceof EntityLiving) {
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CraftServer server = ((WorldServer) this.l).getServer();
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org.bukkit.entity.Entity shooter = (an == null)?null:an.getBukkitEntity();
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org.bukkit.entity.Entity damagee = movingobjectposition.g.getBukkitEntity();
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org.bukkit.entity.Entity projectile = this.getBukkitEntity();
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DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
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int damage = 0;
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//TODO @see EntityArrow#162
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EntityDamageByProjectileEvent edbpe = new EntityDamageByProjectileEvent( an.getBukkitEntity(), movingobjectposition.g.getBukkitEntity(), this.getBukkitEntity(), EntityDamageEvent.DamageCause.ENTITY_ATTACK, 0);
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EntityDamageByProjectileEvent edbpe = new EntityDamageByProjectileEvent(shooter, damagee, projectile, damageCause, damage);
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server.getPluginManager().callEvent(edbpe);
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if(!edbpe.isCancelled()) {
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// this function returns if the fireball should stick or not, i.e. !bounce
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bounce = !movingobjectposition.g.a(((Entity) (an)), edbpe.getDamage());
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@ -8,6 +8,7 @@ import org.bukkit.craftbukkit.entity.CraftFish;
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import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.event.entity.EntityDamageByProjectileEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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//CraftBukkit end
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public class EntityFish extends Entity {
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@ -51,19 +52,12 @@ public class EntityFish extends Entity {
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protected void a() {}
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public EntityFish(World world, EntityPlayer entityplayer) {
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super(world);
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d = -1;
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e = -1;
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f = -1;
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ak = 0;
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al = false;
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a = 0;
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an = 0;
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ao = 0;
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c = null;
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// CraftBukkit start
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this(world);
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// CraftBukkit end
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b = entityplayer;
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b.aE = this;
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a(0.25F, 0.25F);
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c(entityplayer.p, (entityplayer.q + 1.6200000000000001D) - (double) entityplayer.H, entityplayer.r, entityplayer.v, entityplayer.w);
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p -= MathHelper.b((v / 180F) * 3.141593F) * 0.16F;
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q -= 0.10000000149011612D;
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@ -207,11 +201,16 @@ public class EntityFish extends Entity {
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boolean bounce;
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if (movingobjectposition.g instanceof EntityLiving) {
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CraftServer server = ((WorldServer) this.l).getServer();
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org.bukkit.entity.Entity shooter = (b == null)?null:b.getBukkitEntity();
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org.bukkit.entity.Entity damagee = movingobjectposition.g.getBukkitEntity();
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org.bukkit.entity.Entity projectile = this.getBukkitEntity();
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DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
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int damage = 0;
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//TODO @see EntityArrow#162
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EntityDamageByProjectileEvent edbpe = new EntityDamageByProjectileEvent(b.getBukkitEntity(), movingobjectposition.g.getBukkitEntity(), this.getBukkitEntity(), EntityDamageEvent.DamageCause.ENTITY_ATTACK, 0);
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EntityDamageByProjectileEvent edbpe = new EntityDamageByProjectileEvent(shooter, damagee, projectile, damageCause, damage);
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server.getPluginManager().callEvent(edbpe);
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if(!edbpe.isCancelled()) {
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// this function returns if the fish should stick or not, i.e. !bounce
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bounce = !movingobjectposition.g.a(((Entity) (b)), edbpe.getDamage());
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@ -9,6 +9,7 @@ import org.bukkit.craftbukkit.entity.CraftSnowball;
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import org.bukkit.event.entity.EntityDamageByProjectileEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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//CraftBukkit end
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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public class EntitySnowball extends Entity {
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@ -41,16 +42,11 @@ public class EntitySnowball extends Entity {
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protected void a() {}
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public EntitySnowball(World world, EntityLiving entityliving) {
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super(world);
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b = -1;
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c = -1;
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d = -1;
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e = 0;
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f = false;
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a = 0;
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am = 0;
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// CraftBukkit start
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this(world);
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// CraftBukkit end
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ak = entityliving;
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a(0.25F, 0.25F);
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c(entityliving.p, entityliving.q + (double) entityliving.w(), entityliving.r, entityliving.v, entityliving.w);
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p -= MathHelper.b((v / 180F) * 3.141593F) * 0.16F;
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q -= 0.10000000149011612D;
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@ -66,16 +62,11 @@ public class EntitySnowball extends Entity {
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}
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public EntitySnowball(World world, double d1, double d2, double d3) {
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super(world);
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b = -1;
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c = -1;
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d = -1;
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e = 0;
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f = false;
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a = 0;
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am = 0;
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// CraftBukkit start
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this(world);
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// CraftBukkit end
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al = 0;
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a(0.25F, 0.25F);
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a(d1, d2, d3);
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H = 0.0F;
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}
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@ -175,11 +166,16 @@ public class EntitySnowball extends Entity {
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boolean bounce;
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if (movingobjectposition.g instanceof EntityLiving) {
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CraftServer server = ((WorldServer) this.l).getServer();
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org.bukkit.entity.Entity shooter = (ak == null)?null:ak.getBukkitEntity();
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org.bukkit.entity.Entity damagee = movingobjectposition.g.getBukkitEntity();
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org.bukkit.entity.Entity projectile = this.getBukkitEntity();
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DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
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int damage = 0;
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//TODO @see EntityArrow#162
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EntityDamageByProjectileEvent edbpe = new EntityDamageByProjectileEvent( ak.getBukkitEntity(), movingobjectposition.g.getBukkitEntity(), this.getBukkitEntity(), EntityDamageEvent.DamageCause.ENTITY_ATTACK, 0);
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EntityDamageByProjectileEvent edbpe = new EntityDamageByProjectileEvent(shooter, damagee, projectile, damageCause, damage);
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server.getPluginManager().callEvent(edbpe);
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if(!edbpe.isCancelled()) {
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// this function returns if the snowball should stick or not, i.e. !bounce
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bounce = !movingobjectposition.g.a(((Entity) (ak)), edbpe.getDamage());
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