Fixed multiworld difficulty.
World difficulty was incorrectly being set to 0 or 1 on reload depending on spawn-monsters instead of the difficulty server property.
Dieser Commit ist enthalten in:
Ursprung
7c5007c016
Commit
11b388ff39
@ -372,6 +372,7 @@ public final class CraftServer implements Server {
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boolean animals = config.getBoolean("spawn-animals", console.spawnAnimals);
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boolean animals = config.getBoolean("spawn-animals", console.spawnAnimals);
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boolean monsters = config.getBoolean("spawn-monsters", console.worlds.get(0).difficulty > 0);
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boolean monsters = config.getBoolean("spawn-monsters", console.worlds.get(0).difficulty > 0);
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int difficulty = config.getInt("difficulty", console.worlds.get(0).difficulty);
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console.onlineMode = config.getBoolean("online-mode", console.onlineMode);
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console.onlineMode = config.getBoolean("online-mode", console.onlineMode);
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console.spawnAnimals = config.getBoolean("spawn-animals", console.spawnAnimals);
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console.spawnAnimals = config.getBoolean("spawn-animals", console.spawnAnimals);
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@ -379,7 +380,7 @@ public final class CraftServer implements Server {
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console.allowFlight = config.getBoolean("allow-flight", console.allowFlight);
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console.allowFlight = config.getBoolean("allow-flight", console.allowFlight);
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for (WorldServer world : console.worlds) {
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for (WorldServer world : console.worlds) {
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world.difficulty = monsters ? 1 : 0;
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world.difficulty = difficulty;
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world.setSpawnFlags(monsters, animals);
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world.setSpawnFlags(monsters, animals);
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}
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}
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