Made steps fire a BlockPlace event. Fixes BUKKIT-394
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Ursprung
6abd178ea7
Commit
10ab7b96ed
@ -58,29 +58,18 @@ public class ItemBlock extends Item {
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return false;
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} else if (j == world.height - 1 && Block.byId[this.id].material.isBuildable()) {
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return false;
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} else if (world.mayPlace(this.id, i, j, k, false, l)) {
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Block block = Block.byId[this.id];
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}
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// CraftBukkit start
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int id = (l == -1 && itemstack.getItem() instanceof ItemStep) ? Block.DOUBLE_STEP.id : this.id;
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if (id != this.id || world.mayPlace(this.id, i, j, k, false, l)) {
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Block block = Block.byId[id];
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// CraftBukkit start - This executes the placement of the block
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CraftBlockState replacedBlockState = CraftBlockState.getBlockState(world, i, j, k);
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// There are like 30 combinations you can mix and match steps and double steps
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// of different materials, so there are a lot of different cases of what
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// would happen if you place x step onto another y step, so let's just keep
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// track of the entire state
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CraftBlockState blockStateBelow = null;
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// Toggles whether the normal or the block below is used for the place event
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boolean eventUseBlockBelow = false;
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if ((world.getTypeId(i, j - 1, k) == Block.STEP.id || world.getTypeId(i, j - 1, k) == Block.DOUBLE_STEP.id) && (itemstack.id == Block.DOUBLE_STEP.id || itemstack.id == Block.STEP.id)) {
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blockStateBelow = CraftBlockState.getBlockState(world, i, j - 1, k);
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// Step is placed on step, forms a doublestep replacing the original step, so we need the lower block
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eventUseBlockBelow = itemstack.id == Block.STEP.id && blockStateBelow.getTypeId() == Block.STEP.id;
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}
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world.suppressPhysics = true;
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world.setTypeIdAndData(i, j, k, this.id, this.filterData(itemstack.getData()));
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BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, eventUseBlockBelow ? blockStateBelow : replacedBlockState, clickedX, clickedY, clickedZ, block);
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int id = world.getTypeId(i, j, k);
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world.setTypeIdAndData(i, j, k, id, this.filterData(itemstack.getData()));
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BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, replacedBlockState, clickedX, clickedY, clickedZ, block);
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id = world.getTypeId(i, j, k);
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int data = world.getData(i, j, k);
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replacedBlockState.update(true);
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world.suppressPhysics = false;
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@ -36,12 +36,15 @@ public class ItemStep extends ItemBlock {
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int j1 = world.getData(i, j, k);
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if (l == 1 && i1 == Block.STEP.id && j1 == itemstack.getData()) {
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// CraftBukkit start - handle this in super
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/*
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if (world.setTypeIdAndData(i, j, k, Block.DOUBLE_STEP.id, j1)) {
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world.makeSound((double) ((float) i + 0.5F), (double) ((float) j + 0.5F), (double) ((float) k + 0.5F), Block.DOUBLE_STEP.stepSound.getName(), (Block.DOUBLE_STEP.stepSound.getVolume1() + 1.0F) / 2.0F, Block.DOUBLE_STEP.stepSound.getVolume2() * 0.8F);
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--itemstack.count;
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}
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return true;
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*/
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return super.a(itemstack, entityhuman, world, i, j, k, -1);
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// CraftBukkit end
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} else {
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return super.a(itemstack, entityhuman, world, i, j, k, l);
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}
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