Improve Cancelled Block Place Tile Entity discardment
We bandaided this logic on a case by case basis before with Loot Tables and Chests, but that is not the correct fix. Ultimately we just needed to clear out the captured tile entity list so that the update calls did not process the tile entity that is no longer even valid. This solution will ensure ALL placed tile entities data is ignored and not just the few cases we previously had filters for.
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6d7b032d2b
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0ff0c18238
@ -1,31 +1,23 @@
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From 5137342b191814dba8b79fd8c1286a5dacfd191f Mon Sep 17 00:00:00 2001
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From ebd98949f3593794792e66a108d3ad296b7c40be Mon Sep 17 00:00:00 2001
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From: BillyGalbreath <Blake.Galbreath@GMail.com>
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Date: Sat, 8 Sep 2018 18:43:31 -0500
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Subject: [PATCH] Allow chests to be placed with NBT data
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diff --git a/src/main/java/net/minecraft/server/ItemStack.java b/src/main/java/net/minecraft/server/ItemStack.java
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index f34ac392e..d8ebcf0a3 100644
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index f34ac392e1..eb130c0121 100644
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--- a/src/main/java/net/minecraft/server/ItemStack.java
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+++ b/src/main/java/net/minecraft/server/ItemStack.java
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@@ -241,6 +241,15 @@ public final class ItemStack {
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@@ -241,6 +241,7 @@ public final class ItemStack {
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enuminteractionresult = EnumInteractionResult.FAIL; // cancel placement
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// PAIL: Remove this when MC-99075 fixed
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placeEvent.getPlayer().updateInventory();
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+
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+ // Paper start
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+ for (Map.Entry<BlockPosition, TileEntity> e : world.capturedTileEntities.entrySet()) {
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+ if (e.getValue() instanceof TileEntityLootable) {
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+ ((TileEntityLootable) e.getValue()).setLootTable(null);
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+ }
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+ }
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+ // Paper end
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+
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+ world.capturedTileEntities.clear(); // Paper - clear out tile entities as chests and such will pop loot
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// revert back all captured blocks
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for (BlockState blockstate : blocks) {
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blockstate.update(true, false);
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diff --git a/src/main/java/net/minecraft/server/TileEntityChest.java b/src/main/java/net/minecraft/server/TileEntityChest.java
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index c46b761cc..2e0f782f6 100644
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index c46b761cc5..2e0f782f65 100644
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--- a/src/main/java/net/minecraft/server/TileEntityChest.java
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+++ b/src/main/java/net/minecraft/server/TileEntityChest.java
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@@ -305,7 +305,7 @@ public class TileEntityChest extends TileEntityLootable { // Paper - Remove ITic
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@ -1,26 +0,0 @@
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From 86d1c4ec47db13ba21b98d644aee08f792fc20dd Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach@zachbr.io>
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Date: Sat, 6 Apr 2019 00:30:32 -0400
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Subject: [PATCH] Clear containers when block place is cancelled
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Fixes GH-1831
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diff --git a/src/main/java/net/minecraft/server/ItemStack.java b/src/main/java/net/minecraft/server/ItemStack.java
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index d8ebcf0a3..0ef928a2b 100644
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--- a/src/main/java/net/minecraft/server/ItemStack.java
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+++ b/src/main/java/net/minecraft/server/ItemStack.java
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@@ -246,6 +246,11 @@ public final class ItemStack {
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for (Map.Entry<BlockPosition, TileEntity> e : world.capturedTileEntities.entrySet()) {
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if (e.getValue() instanceof TileEntityLootable) {
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((TileEntityLootable) e.getValue()).setLootTable(null);
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+
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+ // Clear containers before updating their blockstate below - Fixes GH-1831
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+ if (e.getValue() instanceof TileEntityContainer) {
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+ ((TileEntityContainer) e.getValue()).clear();
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+ }
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}
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}
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// Paper end
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--
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2.21.0
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