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Made golems spawning respect spawn-animals for real. Fixes BUKKIT-1124

Dieser Commit ist enthalten in:
EvilSeph 2012-03-11 06:28:03 -04:00
Ursprung fadc93060f
Commit 0f659850b2
2 geänderte Dateien mit 3 neuen und 3 gelöschten Zeilen

Datei anzeigen

@ -41,7 +41,7 @@ public class BlockPumpkin extends BlockDirectional {
super.onPlace(world, i, j, k);
if (world.suppressPhysics) return; // CraftBukkit
if (world.getTypeId(i, j - 1, k) == Block.SNOW_BLOCK.id && world.getTypeId(i, j - 2, k) == Block.SNOW_BLOCK.id) {
if (!world.isStatic && world.getServer().getServer().spawnAnimals) { // CraftBukkit - make snowmen obey spawning rules
if (!world.isStatic) {
// CraftBukkit start - Use BlockStateListPopulator
BlockStateListPopulator blockList = new BlockStateListPopulator(world.getWorld());

Datei anzeigen

@ -880,10 +880,10 @@ public class World implements IBlockAccess {
// CraftBukkit start
if (entity instanceof EntityLiving && !(entity instanceof EntityPlayer)) {
boolean isAnimal = entity instanceof EntityAnimal || entity instanceof EntityWaterAnimal;
boolean isAnimal = entity instanceof EntityAnimal || entity instanceof EntityWaterAnimal || entity instanceof EntityGolem;
boolean isMonster = entity instanceof EntityMonster || entity instanceof EntityGhast || entity instanceof EntitySlime;
if (spawnReason == SpawnReason.NATURAL || spawnReason == SpawnReason.CHUNK_GEN || spawnReason == SpawnReason.JOCKEY || spawnReason == SpawnReason.SPAWNER || spawnReason == SpawnReason.BED || spawnReason == SpawnReason.EGG || spawnReason == SpawnReason.VILLAGE_INVASION || spawnReason == SpawnReason.VILLAGE_DEFENSE) {
if (spawnReason == SpawnReason.NATURAL || spawnReason == SpawnReason.CHUNK_GEN || spawnReason == SpawnReason.JOCKEY || spawnReason == SpawnReason.SPAWNER || spawnReason == SpawnReason.BED || spawnReason == SpawnReason.EGG || spawnReason == SpawnReason.VILLAGE_INVASION || spawnReason == SpawnReason.VILLAGE_DEFENSE || spawnReason == SpawnReason.BUILD_SNOWMAN || spawnReason == SpawnReason.BUILD_IRONGOLEM) {
if (isAnimal && !allowAnimals || isMonster && !allowMonsters) return false;
}