Possible Player.dat fixes to address issues with switching between Vanilla and Bukkit or vice versa.
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Ursprung
7aadc3d666
Commit
0c56bfb62f
@ -980,7 +980,17 @@ public abstract class Entity {
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// CraftBukkit end
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// CraftBukkit Start - reset world
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org.bukkit.World world = Bukkit.getServer().getWorld(nbttagcompound.getString("World"));
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org.bukkit.World world = null;
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if (this instanceof EntityPlayer) {
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EntityPlayer entityPlayer = (EntityPlayer) this;
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String worldName = nbttagcompound.getString("World");
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if (worldName == "") {
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world = (org.bukkit.World) ((CraftServer) Bukkit.getServer()).getServer().a(entityPlayer.dimension);
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} else {
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world = Bukkit.getServer().getWorld(worldName);
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}
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}
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a(world == null ? null : ((CraftWorld) world).getHandle());
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// CraftBukkit End
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}
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@ -341,7 +341,13 @@ public abstract class EntityHuman extends EntityLiving {
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this.a(true, true, false);
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}
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this.spawnWorld = nbttagcompound.getString("SpawnWorld"); // CraftBukkit
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// CraftBukkit - Start
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this.spawnWorld = nbttagcompound.getString("SpawnWorld");
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if (this.spawnWorld == "") {
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CraftServer server = ((WorldServer) world).getServer();
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this.spawnWorld = server.getWorlds().get(0).getName();
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}
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// CraftBukkit - End
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if (nbttagcompound.hasKey("SpawnX") && nbttagcompound.hasKey("SpawnY") && nbttagcompound.hasKey("SpawnZ")) {
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this.b = new ChunkCoordinates(nbttagcompound.e("SpawnX"), nbttagcompound.e("SpawnY"), nbttagcompound.e("SpawnZ"));
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