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Updated CraftHumanEntity to refresh the inventory on death, should fix odd behavior around that.

Dieser Commit ist enthalten in:
Erik Broes 2011-01-17 01:55:18 +01:00
Ursprung 74d746b6c5
Commit 0c492912de

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@ -6,6 +6,7 @@ import org.bukkit.entity.HumanEntity;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.PlayerInventory;
import org.bukkit.craftbukkit.inventory.CraftInventoryPlayer;
import org.bukkit.craftbukkit.inventory.CraftItemStack;
import org.bukkit.craftbukkit.CraftServer;
public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
@ -30,13 +31,14 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
public void setHandle(final EntityPlayer entity) {
super.setHandle((EntityPlayer)entity);
this.entity = entity;
this.inventory = new CraftInventoryPlayer( entity.an );
}
public PlayerInventory getInventory() {
public CraftInventoryPlayer getInventory() {
return inventory;
}
public ItemStack getItemInHand() {
public CraftItemStack getItemInHand() {
return getInventory().getItemInHand();
}