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Fixed redstone current being sent even if a BlockPlace was cancelled.

Dieser Commit ist enthalten in:
EvilSeph 2011-06-09 02:52:37 -04:00
Ursprung 053e05dd37
Commit 0c24f86a09

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@ -49,8 +49,6 @@ public class ItemRedstone extends Item {
if (Block.REDSTONE_WIRE.canPlace(world, i, j, k)) { if (Block.REDSTONE_WIRE.canPlace(world, i, j, k)) {
BlockState blockState = CraftBlockState.getBlockState(world, i, j, k); // CraftBukkit BlockState blockState = CraftBlockState.getBlockState(world, i, j, k); // CraftBukkit
world.setTypeId(i, j, k, Block.REDSTONE_WIRE.id);
// CraftBukkit start - redstone // CraftBukkit start - redstone
BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, blockState, clickedX, clickedY, clickedZ, Block.REDSTONE_WIRE); BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, blockState, clickedX, clickedY, clickedZ, Block.REDSTONE_WIRE);
@ -58,6 +56,8 @@ public class ItemRedstone extends Item {
event.getBlockPlaced().setTypeIdAndData(blockState.getTypeId(), blockState.getRawData(), false); event.getBlockPlaced().setTypeIdAndData(blockState.getTypeId(), blockState.getRawData(), false);
return false; return false;
} }
world.setTypeId(i, j, k, Block.REDSTONE_WIRE.id); // CraftBukkit - Must take place after BlockPlaceEvent
// CraftBukkit end // CraftBukkit end
--itemstack.count; // CraftBukkit - ORDER MATTERS --itemstack.count; // CraftBukkit - ORDER MATTERS