Made health regeneration only occur if difficulty is set to 0 (Peaceful).
Dieser Commit ist enthalten in:
Ursprung
e4d58faf5b
Commit
0a52c7f334
@ -291,8 +291,8 @@ public abstract class EntityHuman extends EntityLiving {
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--this.n;
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--this.n;
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}
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}
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// CraftBukkit - spawnMonsters -> allowMonsters
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if (this.world.spawnMonsters == 0 && this.health < 20 && this.ticksLived % 20 * 12 == 0) {
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if (!this.world.allowMonsters && this.health < 20 && this.ticksLived % 20 * 12 == 0) {
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// CraftBukkit - added regain reason of "REGEN" for filtering purposes.
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this.c(1, RegainReason.REGEN);
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this.c(1, RegainReason.REGEN);
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}
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}
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