Implements isBedSpawn() to the PlayerRespawnEvent.
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Ursprung
138c70183d
Commit
0648302078
@ -217,10 +217,12 @@ public class ServerConfigurationManager {
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EntityPlayer entityplayer1 = entityplayer;
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if (location == null) {
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boolean isBedSpawn = false;
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CraftWorld cw = (CraftWorld) this.server.server.getWorld(entityplayer.spawnWorld);
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if (cw != null && chunkcoordinates != null) {
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ChunkCoordinates chunkcoordinates1 = EntityHuman.getBed(cw.getHandle(), chunkcoordinates);
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if (chunkcoordinates1 != null) {
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isBedSpawn = true;
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location = new Location(cw, chunkcoordinates1.x + 0.5, chunkcoordinates1.y, chunkcoordinates1.z + 0.5);
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} else {
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entityplayer1.netServerHandler.sendPacket(new Packet70Bed(0));
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@ -234,7 +236,7 @@ public class ServerConfigurationManager {
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}
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Player respawnPlayer = cserver.getPlayer(entityplayer);
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PlayerRespawnEvent respawnEvent = new PlayerRespawnEvent(respawnPlayer, location);
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PlayerRespawnEvent respawnEvent = new PlayerRespawnEvent(respawnPlayer, location, isBedSpawn);
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cserver.getPluginManager().callEvent(respawnEvent);
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location = respawnEvent.getRespawnLocation();
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