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Implements isBedSpawn() to the PlayerRespawnEvent.

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Rigby 2011-06-21 04:33:29 +01:00 committet von EvilSeph
Ursprung 138c70183d
Commit 0648302078

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@ -217,10 +217,12 @@ public class ServerConfigurationManager {
EntityPlayer entityplayer1 = entityplayer;
if (location == null) {
boolean isBedSpawn = false;
CraftWorld cw = (CraftWorld) this.server.server.getWorld(entityplayer.spawnWorld);
if (cw != null && chunkcoordinates != null) {
ChunkCoordinates chunkcoordinates1 = EntityHuman.getBed(cw.getHandle(), chunkcoordinates);
if (chunkcoordinates1 != null) {
isBedSpawn = true;
location = new Location(cw, chunkcoordinates1.x + 0.5, chunkcoordinates1.y, chunkcoordinates1.z + 0.5);
} else {
entityplayer1.netServerHandler.sendPacket(new Packet70Bed(0));
@ -234,7 +236,7 @@ public class ServerConfigurationManager {
}
Player respawnPlayer = cserver.getPlayer(entityplayer);
PlayerRespawnEvent respawnEvent = new PlayerRespawnEvent(respawnPlayer, location);
PlayerRespawnEvent respawnEvent = new PlayerRespawnEvent(respawnPlayer, location, isBedSpawn);
cserver.getPluginManager().callEvent(respawnEvent);
location = respawnEvent.getRespawnLocation();